Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.

This commit is contained in:
Areloch 2016-05-10 10:58:03 -05:00
parent 27bb7a712a
commit 8d195f9236

View file

@ -4881,18 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
"@see getTargetName()\n")
{
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
if (obj->getShapeInstance() != NULL)
return obj->getShapeInstance()->getTargetCount();
}
return -1;
return -1;
}
DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,