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https://github.com/TorqueGameEngines/Torque3D.git
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Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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1 changed files with 8 additions and 8 deletions
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@ -4881,18 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
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"@see getTargetName()\n")
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{
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ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
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if(obj)
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{
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// Try to use the client object (so we get the reskinned targets in the Material Editor)
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if ((ShapeBase*)obj->getClientObject())
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obj = (ShapeBase*)obj->getClientObject();
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ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
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if(obj)
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{
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// Try to use the client object (so we get the reskinned targets in the Material Editor)
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if ((ShapeBase*)obj->getClientObject())
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obj = (ShapeBase*)obj->getClientObject();
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if (obj->getShapeInstance() != NULL)
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return obj->getShapeInstance()->getTargetCount();
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}
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return -1;
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return -1;
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}
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DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,
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