Comment out unused Call Ins for setting SFXSource transform

This commit is contained in:
Lukas Joergensen 2019-08-03 17:53:39 +02:00 committed by Lukas Aldershaab
parent 6dae9981b5
commit 8bede52d3b

View file

@ -1532,6 +1532,7 @@ DefineEngineMethod( SFXSource, setPitch, void, ( F32 pitch ),,
// Need an overload here as we can't use a default parameter to signal omission of the direction argument
// and we need to properly detect the omission to leave the currently set direction on the source as is.
/* LukasPJ: For now, just use the setTransform with strings as parameters.
DEFINE_CALLIN( fnSFXSoure_setTransform1, setTransform, SFXSource, void, ( SFXSource* source, const VectorF& position ),,,
"Set the position of the source's 3D sound.\n\n"
"@param position The new position in world space.\n"
@ -1551,6 +1552,7 @@ DEFINE_CALLIN( fnSFXSoure_setTransform2, setTransform, SFXSource, void, ( SFXSou
mat.setColumn( 1, direction );
source->setTransform( mat );
}
*/
// Console interop version.