mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Comment out unused Call Ins for setting SFXSource transform
This commit is contained in:
parent
6dae9981b5
commit
8bede52d3b
1 changed files with 2 additions and 0 deletions
|
|
@ -1532,6 +1532,7 @@ DefineEngineMethod( SFXSource, setPitch, void, ( F32 pitch ),,
|
|||
// Need an overload here as we can't use a default parameter to signal omission of the direction argument
|
||||
// and we need to properly detect the omission to leave the currently set direction on the source as is.
|
||||
|
||||
/* LukasPJ: For now, just use the setTransform with strings as parameters.
|
||||
DEFINE_CALLIN( fnSFXSoure_setTransform1, setTransform, SFXSource, void, ( SFXSource* source, const VectorF& position ),,,
|
||||
"Set the position of the source's 3D sound.\n\n"
|
||||
"@param position The new position in world space.\n"
|
||||
|
|
@ -1551,6 +1552,7 @@ DEFINE_CALLIN( fnSFXSoure_setTransform2, setTransform, SFXSource, void, ( SFXSou
|
|||
mat.setColumn( 1, direction );
|
||||
source->setTransform( mat );
|
||||
}
|
||||
*/
|
||||
|
||||
// Console interop version.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue