use of get<some name> methods that already return nulls/false when attempting to load

in contexts where we would want to try first (pt2)
This commit is contained in:
AzaezelX 2025-05-28 17:45:02 -05:00
parent 40974dd14b
commit 8bd145d54f
7 changed files with 17 additions and 25 deletions

View file

@ -875,7 +875,7 @@ void ProcessedShaderMaterial::setTextureStages( SceneRenderState *state, const S
case Material::TexTarget:
{
texTarget = rpd->mTexSlot[i].texTarget;
if (!mMaterial->getDiffuseMapAsset(0).notNull())
if (!mMaterial->getDiffuseMap(0))
{
GFX->setTexture(i, NULL);
break;