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use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first (pt2)
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7 changed files with 17 additions and 25 deletions
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@ -367,7 +367,7 @@ void LevelInfo::_onLMActivate(const char *lm, bool enable)
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void LevelInfo::setLevelAccuTexture()
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{
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if (isClientObject() && mAccuTextureAsset.notNull())
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if (isClientObject() && getAccuTexture())
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{
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gLevelAccuMap = getAccuTexture();
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}
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