misc formatting fixes, and a removal of the

bool LightningData::preload(bool server, String &errorStr)
{...
dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
...}
call causing network stream corruption
This commit is contained in:
AzaezelX 2019-10-21 18:58:15 -05:00
parent 0b21072b10
commit 8b4f3fea31

View file

@ -240,9 +240,15 @@ LightningData::LightningData()
{
strikeSound = NULL;
dMemset( strikeTextureNames, 0, sizeof( strikeTextureNames ) );
dMemset( strikeTextures, 0, sizeof( strikeTextures ) );
dMemset( thunderSounds, 0, sizeof( thunderSounds ) );
for (S32 i = 0; i < MaxThunders; i++)
thunderSounds[i] = NULL;
for (S32 i = 0; i < MaxTextures; i++)
{
strikeTextureNames[i] = NULL;
strikeTextures[i] = NULL;
}
mNumStrikeTextures = 0;
}
@ -282,9 +288,10 @@ bool LightningData::preload(bool server, String &errorStr)
if (Parent::preload(server, errorStr) == false)
return false;
dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
for (numThunders = 0; numThunders < MaxThunders && thunderSounds[numThunders] != NULL; numThunders++) {
//
//dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
for (S32 i = 0; i < MaxThunders; i++) {
if (thunderSounds[i]!= NULL) numThunders++;
}
if (server == false)
@ -321,14 +328,15 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxWrite( stream, thunderSounds[ i ] );
{
if (stream->writeFlag(thunderSounds[i]))
sfxWrite(stream, thunderSounds[i]);
}
stream->writeInt(mNumStrikeTextures, 4);
for (i = 0; i < MaxTextures; i++)
{
for (i = 0; i < MaxTextures; i++)
stream->writeString(strikeTextureNames[i]);
}
sfxWrite( stream, strikeSound );
}
@ -339,14 +347,17 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxRead( stream, &thunderSounds[ i ] );
{
if (stream->readFlag())
sfxRead(stream, &thunderSounds[i]);
else
thunderSounds[i] = NULL;
}
mNumStrikeTextures = stream->readInt(4);
for (i = 0; i < MaxTextures; i++)
{
for (i = 0; i < MaxTextures; i++)
strikeTextureNames[i] = stream->readSTString();
}
sfxRead( stream, &strikeSound );
}