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Post FX script file initialization
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parent
ff7e580d28
commit
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3 changed files with 6 additions and 2 deletions
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@ -126,12 +126,16 @@ void PostEffectAsset::copyTo(SimObject* object)
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void PostEffectAsset::initializeAsset()
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void PostEffectAsset::initializeAsset()
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{
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptFile))
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if (Platform::isFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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Con::executeFile(mScriptFile, false, false);
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}
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}
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void PostEffectAsset::onAssetRefresh()
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void PostEffectAsset::onAssetRefresh()
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{
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptFile))
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if (Platform::isFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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Con::executeFile(mScriptFile, false, false);
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}
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}
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@ -67,4 +67,4 @@ namespace IBLUtilities
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F32 areaElement(F32 x, F32 y);
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F32 areaElement(F32 x, F32 y);
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};
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};
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#endif
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#endif
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@ -863,4 +863,4 @@ MatrixF PlaneReflector::getFrustumClipProj( MatrixF &modelview )
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proj.mul( rotMat ); // restore Torque rotation
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proj.mul( rotMat ); // restore Torque rotation
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return proj;
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return proj;
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}
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}
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