mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Post FX script file initialization
This commit is contained in:
parent
ff7e580d28
commit
89128ce14a
3 changed files with 6 additions and 2 deletions
|
|
@ -126,12 +126,16 @@ void PostEffectAsset::copyTo(SimObject* object)
|
||||||
|
|
||||||
void PostEffectAsset::initializeAsset()
|
void PostEffectAsset::initializeAsset()
|
||||||
{
|
{
|
||||||
|
mScriptFile = expandAssetFilePath(mScriptFile);
|
||||||
|
|
||||||
if (Platform::isFile(mScriptFile))
|
if (Platform::isFile(mScriptFile))
|
||||||
Con::executeFile(mScriptFile, false, false);
|
Con::executeFile(mScriptFile, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PostEffectAsset::onAssetRefresh()
|
void PostEffectAsset::onAssetRefresh()
|
||||||
{
|
{
|
||||||
|
mScriptFile = expandAssetFilePath(mScriptFile);
|
||||||
|
|
||||||
if (Platform::isFile(mScriptFile))
|
if (Platform::isFile(mScriptFile))
|
||||||
Con::executeFile(mScriptFile, false, false);
|
Con::executeFile(mScriptFile, false, false);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue