kill dupe macro definitions, add macro(addFramework framework) for mac support to append frameworks, and further mark-as-advanced cleanups

This commit is contained in:
AzaezelX 2023-06-03 13:47:36 -05:00
parent e55d71f6ee
commit 8906c12ddd
4 changed files with 93 additions and 85 deletions

View file

@ -25,31 +25,6 @@ set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png_static opcode assimp
SDL2 glad pcre convexDecomp zlib)
################# Helper Functions ###################
# Helper function to add a directory to the TORQUE_SOURCE_FILES variable. It automatically searches for .cpp and .h files in the
# specified directory then adds them to the TORQUE_SOURCE_FILES variable.
macro (torqueAddSourceDirectories)
foreach(ARGUMENT ${ARGV})
file(GLOB SCANNED_SOURCE_FILES "${ARGUMENT}/*.cpp")
file(GLOB SCANNED_INCLUDE_FILES "${ARGUMENT}/*.h")
if (APPLE)
file(GLOB SCANNED_MAC_FILES "${ARGUMENT}/*.mm")
endif (APPLE)
# Set in both current and parent scope so this macro can be used from loaded modules
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${SCANNED_SOURCE_FILES} ${SCANNED_INCLUDE_FILES} ${SCANNED_MAC_FILES})
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} PARENT_SCOPE)
endforeach()
endmacro (torqueAddSourceDirectories)
################# Set Conditional Engine Defines ###################
macro (forwardDef flag)
if (${flag})
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} ${flag})
endif()
endmacro(forwardDef)
forwardDef(TORQUE_OPENGL)
forwardDef(TORQUE_D3D11)
forwardDef(TORQUE_ADVANCED_LIGHTING)
@ -82,7 +57,26 @@ endif (WIN32)
# Only link Apple frameworks when on an Apple platform
if (APPLE)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
addFramework("Cocoa")
addFramework("AppKit")
addFramework("CoreData")
addFramework("Foundation")
#These are needed by sdl2 static lib
addFramework("ForceFeedback")
addFramework("IOKit")
#grrr damn you sdl!
addFramework("Carbon")
addLib("iconv")
if(NOT TORQUE_DEDICATED)
addFramework("OpenGL")
addFramework("CoreVideo")
if(TORQUE_SFX_OPENAL)
addFramework("OpenAL")
addFramework("CoreAudio")
addFramework("AudioUnit")
addFramework("AudioToolbox")
endif(TORQUE_SFX_OPENAL)
endif()
endif (APPLE)
# Linux requires X11 & freetype
@ -122,6 +116,16 @@ torqueAddSourceDirectories("ts" "ts/collada" "ts/assimp" "ts/loader" "ts/arch")
# Handle SFX - OpenAL is handled as a module later on
torqueAddSourceDirectories("sfx" "sfx/media" "sfx/null")
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
torqueAddSourceDirectories("sfx/openal")
if(WIN32)
torqueAddSourceDirectories("sfx/openal/win32")
elseif(UNIX AND NOT APPLE)
torqueAddSourceDirectories("sfx/openal/linux")
elseif(APPLE)
torqueAddSourceDirectories("sfx/openal/mac")
endif()
endif()
# Handle GFX
torqueAddSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders"
@ -326,60 +330,11 @@ if (APPLE)
configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
endif (APPLE)
################# additional preprocessor defines ###################
macro(__addDef def config)
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
#message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
if("${config}" STREQUAL "")
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${def})
else()
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:${config}>:${def}>)
endif()
else()
if("${config}" STREQUAL "")
list(APPEND ${PROJECT_NAME}_defs_ ${def})
else()
list(APPEND ${PROJECT_NAME}_defs_ $<$<CONFIG:${config}>:${def}>)
endif()
#message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_: ${${PROJECT_NAME}_defs_}")
endif()
endmacro()
# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
macro(addDef def)
set(def_configs "")
if(${ARGC} GREATER 1)
foreach(config ${ARGN})
__addDef(${def} ${config})
endforeach()
else()
__addDef(${def} "")
endif()
endmacro()
# this applies cached definitions onto the target must come *after* target_compile_definitions
macro(append_defs)
if(DEFINED ${PROJECT_NAME}_defs_)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${${PROJECT_NAME}_defs_})
#message(STATUS "applying defs to project ${PROJECT_NAME}: ${${PROJECT_NAME}_defs_}")
else()
#message(STATUS "NO ${PROJECT_NAME}_defs_ defined!")
endif()
endmacro()
addDef(TORQUE_DEBUG Debug)
addDef(TORQUE_RELEASE "RelWithDebInfo;Release")
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
################# file filtering ###################
macro (filterOut)
foreach(ARGUMENT ${ARGV})
list(REMOVE_ITEM TORQUE_SOURCE_FILES "${CMAKE_SOURCE_DIR}/Engine/source/${ARGUMENT}")
endforeach()
endmacro (filterOut)
if(NOT TORQUE_SDL)
filterOut("platform/nativeDialogs/fileDialog.cpp" )
endif()