named targets for image assets

image assets can now be bound to a named texture target
if used in a material the target needs to exist before the material is initialized
This commit is contained in:
marauder2k7 2024-12-13 00:26:39 +00:00
parent ad9da79e91
commit 85463c85ac
3 changed files with 88 additions and 17 deletions

View file

@ -39,7 +39,11 @@
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
@ -71,7 +75,8 @@ public:
Particle = 8,
Decal = 9,
Cubemap = 10,
ImageTypeCount = 11
Target = 11,
ImageTypeCount = 12
};
static StringTableEntry smNoImageAssetFallback;
@ -205,8 +210,8 @@ public: \
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Name = _in;\
m##name##AssetId = _in;\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
@ -250,6 +255,16 @@ public: \
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
\
if (get##name()[0] == '$' || get##name()[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget)\
{\
m##name = namedTarget->getTexture(0);\
m##name##Name = get##name();\
m##name##AssetId = StringTable->EmptyString();\
}\
}\
else\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
@ -278,7 +293,10 @@ public: \
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
if (m##name##Asset->getImageFileName()[0] == '#' || m##name##Asset->getImageFileName()[0] == '$')\
return m##name##Asset->getImageFileName();\
else\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
@ -353,8 +371,8 @@ public: \
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Name[index] = _in;\
m##name##AssetId[index] = _in;\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
@ -393,6 +411,16 @@ public: \
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
if (get##name(index)[0] == '$' || get##name(index)[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name(index) + 1);\
if (namedTarget)\
{\
m##name[index] = namedTarget->getTexture(0);\
m##name##Name[index] = get##name(index);\
m##name##AssetId[index] = StringTable->EmptyString();\
}\
}\
else\
m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
@ -421,7 +449,10 @@ public: \
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
if (m##name##Asset[index]->getImageFileName()[0] == '#' || m##name##Asset[index]->getImageFileName()[0] == '$')\
return m##name##Asset[index]->getImageFileName();\
else\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\