named targets for image assets

image assets can now be bound to a named texture target
if used in a material the target needs to exist before the material is initialized
This commit is contained in:
marauder2k7 2024-12-13 00:26:39 +00:00
parent ad9da79e91
commit 85463c85ac
3 changed files with 88 additions and 17 deletions

View file

@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
@ -121,7 +121,8 @@ ImplementEnumType(ImageAssetType,
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Target, "Target", "" },
EndImplementEnumType;
@ -274,6 +275,21 @@ U32 ImageAsset::load()
if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
if (mImagePath)
{
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget) {
mLoadedState = Ok;
mIsValidImage = true;
return mLoadedState;
}
else
{
Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
}
}
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
@ -295,12 +311,26 @@ void ImageAsset::initializeAsset()
{
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
}
else
{
mImagePath = mImageFileName;
}
}
void ImageAsset::onAssetRefresh()
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
}
else
{
mImagePath = mImageFileName;
}
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
// Iterate all dependencies.
@ -398,6 +428,7 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
"Particle",
"Decal",
"Cubemap"
"Target"
};
if (type < 0 || type >= ImageTypeCount)