mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #629 from Ragora/bugfix-shader-error-crashes
BugFix: Correct GLSL Pathing Errors in Light Rays Shader
This commit is contained in:
commit
84be0a369f
|
|
@ -20,9 +20,9 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../gl/hlslCompat.glsl"
|
||||
#include "../../../rendering/shaders/gl/hlslCompat.glsl"
|
||||
#include "shadergen:/autogenConditioners.h"
|
||||
#include "../../gl/postFx.glsl"
|
||||
#include "../../../rendering/shaders/postFX/gl/postFx.glsl"
|
||||
|
||||
uniform sampler2D backBuffer; // The original backbuffer.
|
||||
uniform sampler2D deferredTex; // The pre-pass depth and normals.
|
||||
|
|
|
|||
Loading…
Reference in a new issue