Merge pull request #629 from Ragora/bugfix-shader-error-crashes

BugFix: Correct GLSL Pathing Errors in Light Rays Shader
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Brian Roberts 2021-10-19 14:34:39 -05:00 committed by GitHub
commit 84be0a369f
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@ -20,9 +20,9 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl"
#include "../../../rendering/shaders/gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "../../gl/postFx.glsl"
#include "../../../rendering/shaders/postFX/gl/postFx.glsl"
uniform sampler2D backBuffer; // The original backbuffer.
uniform sampler2D deferredTex; // The pre-pass depth and normals.