From 0b24c728ea74c9f8f06bb90c97a72b2ef8b63a56 Mon Sep 17 00:00:00 2001 From: Robert MacGregor Date: Mon, 18 Oct 2021 09:46:58 -0400 Subject: [PATCH] * [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl. --- .../game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl b/Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl index 1f5fdf102..02ffe0bac 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl @@ -20,9 +20,9 @@ // IN THE SOFTWARE. //----------------------------------------------------------------------------- -#include "../../../gl/hlslCompat.glsl" +#include "../../../rendering/shaders/gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../gl/postFx.glsl" +#include "../../../rendering/shaders/postFX/gl/postFx.glsl" uniform sampler2D backBuffer; // The original backbuffer. uniform sampler2D deferredTex; // The pre-pass depth and normals.