mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
commit
83d4493f53
4 changed files with 216 additions and 14 deletions
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@ -63,7 +63,8 @@ Px3World::Px3World(): mScene( NULL ),
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mEditorTimeScale( 1.0f ),
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mEditorTimeScale( 1.0f ),
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mAccumulator( 0 ),
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mAccumulator( 0 ),
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mControllerManager(NULL),
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mControllerManager(NULL),
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mIsSceneLocked(false)
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mIsSceneLocked(false),
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mRenderBuffer(NULL)
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{
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{
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}
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}
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@ -177,6 +178,8 @@ void Px3World::destroyWorld()
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{
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{
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getPhysicsResults();
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getPhysicsResults();
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mRenderBuffer = NULL;
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// Release the tick processing signals.
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// Release the tick processing signals.
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if ( mProcessList )
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if ( mProcessList )
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{
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{
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@ -223,13 +226,14 @@ bool Px3World::initWorld( bool isServer, ProcessList *processList )
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sceneDesc.cpuDispatcher = smCpuDispatcher;
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sceneDesc.cpuDispatcher = smCpuDispatcher;
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Con::printf("PhysX3 using Cpu: %d workers", smCpuDispatcher->getWorkerCount());
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Con::printf("PhysX3 using Cpu: %d workers", smCpuDispatcher->getWorkerCount());
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}
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}
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sceneDesc.flags |= physx::PxSceneFlag::eENABLE_CCD;
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sceneDesc.flags |= physx::PxSceneFlag::eENABLE_CCD;
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sceneDesc.flags |= physx::PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
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sceneDesc.flags |= physx::PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
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sceneDesc.filterShader = physx::PxDefaultSimulationFilterShader;
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sceneDesc.filterShader = physx::PxDefaultSimulationFilterShader;
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mScene = gPhysics3SDK->createScene(sceneDesc);
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mScene = gPhysics3SDK->createScene(sceneDesc);
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//cache renderbuffer for use with debug drawing
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mRenderBuffer = const_cast<physx::PxRenderBuffer*>(&mScene->getRenderBuffer());
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physx::PxDominanceGroupPair debrisDominance( 0.0f, 1.0f );
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physx::PxDominanceGroupPair debrisDominance( 0.0f, 1.0f );
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mScene->setDominanceGroupPair(0,31,debrisDominance);
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mScene->setDominanceGroupPair(0,31,debrisDominance);
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@ -548,22 +552,17 @@ static ColorI getDebugColor( physx::PxU32 packed )
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void Px3World::onDebugDraw( const SceneRenderState *state )
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void Px3World::onDebugDraw( const SceneRenderState *state )
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{
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{
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if ( !mScene )
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if ( !mScene || !mRenderBuffer )
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return;
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return;
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eSCALE,1.0f);
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eSCALE,1.0f);
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eBODY_AXES,1.0f);
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eBODY_AXES,1.0f);
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eCOLLISION_SHAPES,1.0f);
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mScene->setVisualizationParameter(physx::PxVisualizationParameter::eCOLLISION_SHAPES,1.0f);
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const physx::PxRenderBuffer *renderBuffer = &mScene->getRenderBuffer();
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if(!renderBuffer)
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return;
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// Render points
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// Render points
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{
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{
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physx::PxU32 numPoints = renderBuffer->getNbPoints();
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physx::PxU32 numPoints = mRenderBuffer->getNbPoints();
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const physx::PxDebugPoint *points = renderBuffer->getPoints();
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const physx::PxDebugPoint *points = mRenderBuffer->getPoints();
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PrimBuild::begin( GFXPointList, numPoints );
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PrimBuild::begin( GFXPointList, numPoints );
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@ -579,8 +578,8 @@ void Px3World::onDebugDraw( const SceneRenderState *state )
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// Render lines
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// Render lines
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{
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{
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physx::PxU32 numLines = renderBuffer->getNbLines();
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physx::PxU32 numLines = mRenderBuffer->getNbLines();
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const physx::PxDebugLine *lines = renderBuffer->getLines();
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const physx::PxDebugLine *lines = mRenderBuffer->getLines();
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PrimBuild::begin( GFXLineList, numLines * 2 );
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PrimBuild::begin( GFXLineList, numLines * 2 );
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@ -598,8 +597,8 @@ void Px3World::onDebugDraw( const SceneRenderState *state )
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// Render triangles
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// Render triangles
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{
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{
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physx::PxU32 numTris = renderBuffer->getNbTriangles();
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physx::PxU32 numTris = mRenderBuffer->getNbTriangles();
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const physx::PxDebugTriangle *triangles = renderBuffer->getTriangles();
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const physx::PxDebugTriangle *triangles = mRenderBuffer->getTriangles();
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PrimBuild::begin( GFXTriangleList, numTris * 3 );
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PrimBuild::begin( GFXTriangleList, numTris * 3 );
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@ -61,6 +61,7 @@ protected:
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ProcessList *mProcessList;
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ProcessList *mProcessList;
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F32 mEditorTimeScale;
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F32 mEditorTimeScale;
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bool mErrorReport;
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bool mErrorReport;
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physx::PxRenderBuffer *mRenderBuffer;
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physx::PxControllerManager* mControllerManager;
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physx::PxControllerManager* mControllerManager;
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static Px3ConsoleStream *smErrorCallback;
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static Px3ConsoleStream *smErrorCallback;
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static physx::PxDefaultAllocator smMemoryAlloc;
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static physx::PxDefaultAllocator smMemoryAlloc;
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@ -165,11 +165,52 @@ macro(addLib libs)
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endforeach()
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endforeach()
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endmacro()
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endmacro()
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#addLibRelease will add to only release builds
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macro(addLibRelease libs)
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foreach(lib ${libs})
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# check if we can build it ourselfs
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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endif()
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# then link against it
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} optimized "${lib}")
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else()
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list(APPEND ${PROJECT_NAME}_libsRelease ${lib})
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endif()
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endforeach()
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endmacro()
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#addLibDebug will add to only debug builds
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macro(addLibDebug libs)
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foreach(lib ${libs})
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# check if we can build it ourselfs
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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endif()
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# then link against it
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} debug "${lib}")
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else()
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list(APPEND ${PROJECT_NAME}_libsDebug ${lib})
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endif()
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endforeach()
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endmacro()
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# this applies cached definitions onto the target
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# this applies cached definitions onto the target
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macro(_process_libs)
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macro(_process_libs)
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if(DEFINED ${PROJECT_NAME}_libs)
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if(DEFINED ${PROJECT_NAME}_libs)
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target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
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target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
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endif()
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endif()
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if(DEFINED ${PROJECT_NAME}_libsRelease)
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target_link_libraries(${PROJECT_NAME} optimized "${${PROJECT_NAME}_libsRelease}")
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endif()
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if(DEFINED ${PROJECT_NAME}_libsDebug)
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target_link_libraries(${PROJECT_NAME} debug "${${PROJECT_NAME}_libsDebug}")
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endif()
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endmacro()
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endmacro()
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# apple frameworks
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# apple frameworks
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161
Tools/CMake/modules/module_physx3.cmake
Normal file
161
Tools/CMake/modules/module_physx3.cmake
Normal file
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@ -0,0 +1,161 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2015 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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# module Physx 3.3
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option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF)
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if( NOT TORQUE_PHYSICS_PHYSX3 )
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return()
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endif()
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if("${PHYSX3_BASE_PATH}" STREQUAL "")
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set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE)
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endif()
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#still no path we can't go any further
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if("${PHYSX3_BASE_PATH}" STREQUAL "")
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message(FATAL_ERROR "No PhysX path selected")
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return()
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endif()
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#set physx path
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set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK")
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# TODO linux support
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if(MSVC)
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if(TORQUE_CPU_X32)
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if(MSVC11)
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set(PHYSX3_LIBPATH_PREFIX vc11win32)
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elseif(MSVC12)
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set(PHYSX3_LIBPATH_PREFIX vc12win32)
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elseif(MSVC14)
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set(PHYSX3_LIBPATH_PREFIX vc14win32)
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else()
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return()
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endif()
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set(PHYSX3_LIBNAME_POSTFIX _x86)
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elseif(TORQUE_CPU_X64)
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if(MSVC11)
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set(PHYSX3_LIBPATH_PREFIX vc11win64)
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elseif(MSVC12)
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set(PHYSX3_LIBPATH_PREFIX vc12win64)
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elseif(MSVC14)
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set(PHYSX3_LIBPATH_PREFIX vc14win64)
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else()
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return()
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endif()
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set(PHYSX3_LIBNAME_POSTFIX _x64)
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endif()
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endif(MSVC)
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MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX)
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set(LIBPOSTFIX "")
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if(${WITHPOSTFIX})
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set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
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endif(${WITHPOSTFIX})
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find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX}
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PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX}
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PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME)
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# Find the Libs, we just use the full path to save playing around with link_directories
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FIND_PHYSX3_LIBRARY(CORE PhysX3 1)
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FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1)
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FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1)
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FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1)
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FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0)
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FIND_PHYSX3_LIBRARY(TASK PxTask 0)
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FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0)
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FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0)
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if(NOT PHYSX3_CORE_LIBRARY)
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return()
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endif()
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# Defines
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addDef( "TORQUE_PHYSICS_PHYSX3" )
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addDef( "TORQUE_PHYSICS_ENABLED" )
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# Source
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addPath( "${srcDir}/T3D/physics/physx3" )
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# Includes
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addInclude( "${PHYSX3_PATH}/Include" )
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addInclude( "${PHYSX3_PATH}/Include/extensions" )
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addInclude( "${PHYSX3_PATH}/Include/foundation" )
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addInclude( "${PHYSX3_PATH}/Include/characterkinematic" )
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addInclude( "${PHYSX3_PATH}/Include/common" )
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#Add the libs
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set(PHYSX_LIBRARIES_DEBUG
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${PHYSX3_CORE_LIBRARY_DEBUG}
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${PHYSX3_COMMON_LIBRARY_DEBUG}
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${PHYSX3_COOKING_LIBRARY_DEBUG}
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${PHYSX3_CHARACTER_LIBRARY_DEBUG}
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${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
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${PHYSX3_TASK_LIBRARY_DEBUG}
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${PHYSX3_DEBUGGER_LIBRARY_DEBUG}
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${PHYSX3_PROFILE_LIBRARY_DEBUG}
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)
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set(PHYSX_LIBRARIES
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${PHYSX3_CORE_LIBRARY}
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${PHYSX3_COMMON_LIBRARY}
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${PHYSX3_COOKING_LIBRARY}
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${PHYSX3_CHARACTER_LIBRARY}
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${PHYSX3_EXTENSIONS_LIBRARY}
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${PHYSX3_TASK_LIBRARY}
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${PHYSX3_DEBUGGER_LIBRARY}
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${PHYSX3_PROFILE_LIBRARY}
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)
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addLibRelease("${PHYSX_LIBRARIES}")
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addLibDebug("${PHYSX_LIBRARIES_DEBUG}")
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#Install dll files
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if( WIN32 )
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# File Copy for Release
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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# File Copy for Debug
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if(TORQUE_CPU_X32)
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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elseif(TORQUE_CPU_X64)
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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endif()
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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||||||
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||||||
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endif(WIN32)
|
||||||
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