profiling blocks for navmesh subsystem analysis

This commit is contained in:
Azaezel 2017-04-05 13:04:25 -05:00
parent 9083682d40
commit 83aa47da1a
2 changed files with 11 additions and 4 deletions

View file

@ -739,6 +739,7 @@ Box3F NavMesh::getTileBox(U32 id)
void NavMesh::updateTiles(bool dirty)
{
PROFILE_SCOPE(NavMesh_updateTiles);
if(!isProperlyAdded())
return;
@ -793,6 +794,7 @@ void NavMesh::processTick(const Move *move)
void NavMesh::buildNextTile()
{
PROFILE_SCOPE(NavMesh_buildNextTile);
if(!mDirtyTiles.empty())
{
// Pop a single dirty tile and process it.
@ -1099,6 +1101,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
/// this NavMesh object.
void NavMesh::buildTiles(const Box3F &box)
{
PROFILE_SCOPE(NavMesh_buildTiles);
// Make sure we've already built or loaded.
if(!nm)
return;
@ -1124,6 +1127,7 @@ DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
void NavMesh::buildTile(const U32 &tile)
{
PROFILE_SCOPE(NavMesh_buildTile);
if(tile < mTiles.size())
{
mDirtyTiles.push_back_unique(tile);