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Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
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4 changed files with 28 additions and 8 deletions
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@ -200,7 +200,7 @@ public:
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bool onAdd();
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void onRemove();
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virtual void deleteObject();
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virtual void handleDeleteAction();
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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