mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 07:15:37 +00:00
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
This commit is contained in:
commit
82881f0875
407 changed files with 47737 additions and 6168 deletions
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@ -31,10 +31,10 @@ GFXD3D11Cubemap::GFXD3D11Cubemap() : mTexture(NULL), mSRView(NULL), mDSView(NULL
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mDynamic = false;
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mAutoGenMips = false;
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mFaceFormat = GFXFormatR8G8B8A8;
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for (U32 i = 0; i < CubeFaces; i++)
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{
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mRTView[i] = NULL;
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for(U32 j=0; j < MaxMipMaps; j++)
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mRTView[i][j] = NULL;
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}
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}
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@ -50,7 +50,8 @@ void GFXD3D11Cubemap::releaseSurfaces()
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for (U32 i = 0; i < CubeFaces; i++)
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{
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SAFE_RELEASE(mRTView[i]);
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for (U32 j = 0; j < MaxMipMaps; j++)
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SAFE_RELEASE(mRTView[i][j]);
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}
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SAFE_RELEASE(mDSView);
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@ -93,7 +94,7 @@ void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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desc.MipLevels = mAutoGenMips ? 0 : mMipMapLevels;
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desc.ArraySize = 6;
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desc.ArraySize = CubeFaces;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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@ -175,7 +176,7 @@ void GFXD3D11Cubemap::initStatic(DDSFile *dds)
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continue;
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// convert to Z up
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const U32 faceIndex = _zUpFaceIndex(currentFace);
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const U32 faceIndex = zUpFaceIndex(currentFace);
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for(U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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@ -209,16 +210,20 @@ void GFXD3D11Cubemap::initStatic(DDSFile *dds)
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}
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}
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void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
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{
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if(!mDynamic)
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GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
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mDynamic = true;
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mAutoGenMips = true;
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mTexSize = texSize;
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mFaceFormat = faceFormat;
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mMipMapLevels = 0;
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if (!mipLevels)
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mAutoGenMips = true;
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mMipMapLevels = mipLevels;
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bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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@ -233,7 +238,7 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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desc.MipLevels = 0;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = 6;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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@ -249,7 +254,7 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SMViewDesc.TextureCube.MipLevels = -1;
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SMViewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
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SMViewDesc.TextureCube.MostDetailedMip = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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@ -274,18 +279,21 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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viewDesc.Format = desc.Format;
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viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
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viewDesc.Texture2DArray.ArraySize = 1;
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viewDesc.Texture2DArray.MipSlice = 0;
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for (U32 i = 0; i < CubeFaces; i++)
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{
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viewDesc.Texture2DArray.FirstArraySlice = i;
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hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i]);
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{
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viewDesc.Texture2DArray.FirstArraySlice = i;
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for (U32 j = 0; j < mMipMapLevels; j++)
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{
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viewDesc.Texture2DArray.MipSlice = j;
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hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i][j]);
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if(FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
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}
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}
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
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}
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}
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}
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D3D11_TEXTURE2D_DESC depthTexDesc;
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depthTexDesc.Width = mTexSize;
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@ -352,16 +360,11 @@ ID3D11ShaderResourceView* GFXD3D11Cubemap::getSRView()
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return mSRView;
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}
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ID3D11RenderTargetView* GFXD3D11Cubemap::getRTView(U32 faceIdx)
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ID3D11RenderTargetView* GFXD3D11Cubemap::getRTView(U32 faceIdx, U32 mipIndex)
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{
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AssertFatal(faceIdx < CubeFaces, "GFXD3D11Cubemap::getRTView - face index out of bounds");
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return mRTView[faceIdx];
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}
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ID3D11RenderTargetView** GFXD3D11Cubemap::getRTViewArray()
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{
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return mRTView;
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return mRTView[faceIdx][mipIndex];
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}
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ID3D11DepthStencilView* GFXD3D11Cubemap::getDSView()
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@ -372,4 +375,197 @@ ID3D11DepthStencilView* GFXD3D11Cubemap::getDSView()
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ID3D11Texture2D* GFXD3D11Cubemap::get2DTex()
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{
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return mTexture;
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}
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//-----------------------------------------------------------------------------
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// Cubemap Array
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//-----------------------------------------------------------------------------
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GFXD3D11CubemapArray::GFXD3D11CubemapArray() : mTexture(NULL), mSRView(NULL)
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{
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}
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GFXD3D11CubemapArray::~GFXD3D11CubemapArray()
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{
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SAFE_RELEASE(mSRView);
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SAFE_RELEASE(mTexture);
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}
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//TODO: really need a common private 'init' function to avoid code double up with these init* functions
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void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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{
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AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = cubemaps[0]->getSize();
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mFormat = cubemaps[0]->getFormat();
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mMipMapLevels = cubemaps[0]->getMipMapLevels();
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mNumCubemaps = cubemapCount;
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//create texture object
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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desc.Width = mSize;
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desc.Height = mSize;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = CubeFaces * cubemapCount;
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desc.Format = GFXD3D11TextureFormat[mFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.MiscFlags = miscFlags;
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desc.CPUAccessFlags = 0;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
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if (FAILED(hr))
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
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for (U32 i = 0; i < cubemapCount; i++)
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{
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GFXD3D11Cubemap *cubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemaps[i]);
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//yes checking the first one(cubemap at index 0) is pointless but saves a further if statement
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if (cubemaps[i]->getSize() != mSize || cubemaps[i]->getFormat() != mFormat || cubemaps[i]->getMipMapLevels() != mMipMapLevels)
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{
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Con::printf("Trying to add an invalid Cubemap to a CubemapArray");
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//destroy array here first
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - invalid cubemap");
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}
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for (U32 face = 0; face < CubeFaces; face++)
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{
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const U32 arraySlice = face + CubeFaces * i;
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
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const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, cubeObj->get2DTex(), srcSubResource, NULL);
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}
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}
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}
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//create shader resource view
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
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SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
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SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
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SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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if (FAILED(hr))
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
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}
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//Just allocate the cubemap array but we don't upload any data
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void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
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{
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mSize = cubemapFaceSize;
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mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize);
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mNumCubemaps = cubemapCount;
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mFormat = format;
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//create texture object
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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desc.Width = mSize;
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desc.Height = mSize;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = CubeFaces * cubemapCount;
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desc.Format = GFXD3D11TextureFormat[mFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.MiscFlags = miscFlags;
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desc.CPUAccessFlags = 0;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
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if (FAILED(hr))
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
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//create shader resource view
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
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SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
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SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
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SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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if (FAILED(hr))
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
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}
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void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
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{
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AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
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AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
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AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
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AssertFatal(mMipMapLevels == cubemap->getMipMapLevels(), "GFXD3D11CubemapArray::updateTexture - Destination mip levels doesn't match");
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GFXD3D11Cubemap *pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
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ID3D11Resource *pDstRes = pCubeObj->get2DTex();
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for (U32 face = 0; face < CubeFaces; face++)
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{
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const U32 arraySlice = face + CubeFaces * slot;
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
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const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, pDstRes, srcSubResource, NULL);
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}
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}
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}
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void GFXD3D11CubemapArray::copyTo(GFXCubemapArray *pDstCubemap)
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{
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AssertFatal(pDstCubemap, "GFXD3D11CubemapArray::copyTo - Got null GFXCubemapArray");
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AssertFatal(pDstCubemap->getNumCubemaps() > mNumCubemaps, "GFXD3D11CubemapArray::copyTo - Destination too small");
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AssertFatal(pDstCubemap->getFormat() == mFormat, "GFXD3D11CubemapArray::copyTo - Destination format doesn't match");
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AssertFatal(pDstCubemap->getSize() == mSize, "GFXD3D11CubemapArray::copyTo - Destination size doesn't match");
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AssertFatal(pDstCubemap->getMipMapLevels() == mMipMapLevels, "GFXD3D11CubemapArray::copyTo - Destination mip levels doesn't match");
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GFXD3D11CubemapArray *pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
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ID3D11Resource *pDstRes = pDstCube->get2DTex();
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for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++)
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{
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for (U32 face = 0; face < CubeFaces; face++)
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{
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const U32 arraySlice = face + CubeFaces * cubeMap;
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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const U32 subResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(pDstRes, subResource, 0, 0, 0, mTexture, subResource, NULL);
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}
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}
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}
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}
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void GFXD3D11CubemapArray::setToTexUnit(U32 tuNum)
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{
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D3D11DEVICECONTEXT->PSSetShaderResources(tuNum, 1, &mSRView);
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}
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void GFXD3D11CubemapArray::zombify()
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{
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// Static cubemaps are handled by D3D
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}
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void GFXD3D11CubemapArray::resurrect()
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{
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// Static cubemaps are handled by D3D
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}
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@ -29,13 +29,14 @@
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#include "gfx/gfxTarget.h"
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const U32 CubeFaces = 6;
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const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
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class GFXD3D11Cubemap : public GFXCubemap
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{
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public:
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virtual void initStatic( GFXTexHandle *faces );
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virtual void initStatic( DDSFile *dds );
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virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
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virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0);
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virtual void setToTexUnit( U32 tuNum );
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virtual U32 getSize() const { return mTexSize; }
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virtual GFXFormat getFormat() const { return mFaceFormat; }
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@ -47,10 +48,11 @@ public:
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virtual void zombify();
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virtual void resurrect();
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virtual bool isInitialized() { return mTexture ? true : false; }
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// Get functions
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ID3D11ShaderResourceView* getSRView();
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ID3D11RenderTargetView* getRTView(U32 faceIdx);
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ID3D11RenderTargetView** getRTViewArray();
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ID3D11RenderTargetView* getRTView(U32 faceIdx, U32 mipIndex=0);
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ID3D11DepthStencilView* getDSView();
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ID3D11Texture2D* get2DTex();
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@ -61,7 +63,7 @@ private:
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||||
ID3D11Texture2D* mTexture;
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ID3D11ShaderResourceView* mSRView; // for shader resource input
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ID3D11RenderTargetView* mRTView[CubeFaces]; // for render targets, 6 faces of the cubemap
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||||
ID3D11RenderTargetView* mRTView[CubeFaces][MaxMipMaps]; // for render targets, 6 faces of the cubemap
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ID3D11DepthStencilView* mDSView; //render target view for depth stencil
|
||||
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||||
bool mAutoGenMips;
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||||
|
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@ -76,4 +78,30 @@ private:
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|||
void _onTextureEvent(GFXTexCallbackCode code);
|
||||
};
|
||||
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||||
class GFXD3D11CubemapArray : public GFXCubemapArray
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||||
{
|
||||
public:
|
||||
GFXD3D11CubemapArray();
|
||||
virtual ~GFXD3D11CubemapArray();
|
||||
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
|
||||
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format);
|
||||
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot);
|
||||
virtual void copyTo(GFXCubemapArray *pDstCubemap);
|
||||
virtual void setToTexUnit(U32 tuNum);
|
||||
|
||||
ID3D11ShaderResourceView* getSRView() { return mSRView; }
|
||||
ID3D11Texture2D* get2DTex() { return mTexture; }
|
||||
|
||||
// GFXResource interface
|
||||
virtual void zombify();
|
||||
virtual void resurrect();
|
||||
|
||||
private:
|
||||
friend class GFXD3D11TextureTarget;
|
||||
friend class GFXD3D11Device;
|
||||
|
||||
ID3D11Texture2D *mTexture;
|
||||
ID3D11ShaderResourceView* mSRView; // for shader resource input
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -38,12 +38,14 @@
|
|||
#include "gfx/D3D11/screenshotD3D11.h"
|
||||
#include "materials/shaderData.h"
|
||||
#include "shaderGen/shaderGen.h"
|
||||
#include <d3d9.h> //d3dperf
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
#include "d3d11sdklayers.h"
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
#pragma comment(lib, "d3d9.lib") //d3dperf
|
||||
#pragma comment(lib, "d3d11.lib")
|
||||
|
||||
class GFXPCD3D11RegisterDevice
|
||||
|
|
@ -90,9 +92,6 @@ GFXD3D11Device::GFXD3D11Device(U32 index)
|
|||
mAdapterIndex = index;
|
||||
mD3DDevice = NULL;
|
||||
mD3DDeviceContext = NULL;
|
||||
mD3DDevice1 = NULL;
|
||||
mD3DDeviceContext1 = NULL;
|
||||
mUserAnnotation = NULL;
|
||||
mVolatileVB = NULL;
|
||||
|
||||
mCurrentPB = NULL;
|
||||
|
|
@ -126,7 +125,6 @@ GFXD3D11Device::GFXD3D11Device(U32 index)
|
|||
mCurrentConstBuffer = NULL;
|
||||
|
||||
mOcclusionQuerySupported = false;
|
||||
mCbufferPartialSupported = false;
|
||||
|
||||
mDebugLayers = false;
|
||||
|
||||
|
|
@ -166,8 +164,6 @@ GFXD3D11Device::~GFXD3D11Device()
|
|||
SAFE_RELEASE(mDeviceBackBufferView);
|
||||
SAFE_RELEASE(mDeviceDepthStencil);
|
||||
SAFE_RELEASE(mDeviceBackbuffer);
|
||||
SAFE_RELEASE(mUserAnnotation);
|
||||
SAFE_RELEASE(mD3DDeviceContext1);
|
||||
SAFE_RELEASE(mD3DDeviceContext);
|
||||
|
||||
SAFE_DELETE(mCardProfiler);
|
||||
|
|
@ -185,7 +181,6 @@ GFXD3D11Device::~GFXD3D11Device()
|
|||
#endif
|
||||
|
||||
SAFE_RELEASE(mSwapChain);
|
||||
SAFE_RELEASE(mD3DDevice1);
|
||||
SAFE_RELEASE(mD3DDevice);
|
||||
}
|
||||
|
||||
|
|
@ -439,6 +434,7 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
|
|||
AssertFatal(window, "GFXD3D11Device::init - must specify a window!");
|
||||
|
||||
HWND winHwnd = (HWND)window->getSystemWindow( PlatformWindow::WindowSystem_Windows );
|
||||
SetFocus(winHwnd);
|
||||
|
||||
UINT createDeviceFlags = D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
||||
#ifdef TORQUE_DEBUG
|
||||
|
|
@ -449,7 +445,7 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
|
|||
DXGI_SWAP_CHAIN_DESC d3dpp = setupPresentParams(mode, winHwnd);
|
||||
|
||||
// TODO support at least feature level 10 to match GL
|
||||
D3D_FEATURE_LEVEL pFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0 };
|
||||
D3D_FEATURE_LEVEL pFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1 };
|
||||
U32 nFeatureCount = ARRAYSIZE(pFeatureLevels);
|
||||
D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE;// use D3D_DRIVER_TYPE_REFERENCE for reference device
|
||||
// create a device, device context and swap chain using the information in the d3dpp struct
|
||||
|
|
@ -489,26 +485,6 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
|
|||
#endif
|
||||
}
|
||||
|
||||
// Grab DX 11.1 device and context if available and also ID3DUserDefinedAnnotation
|
||||
hres = mD3DDevice->QueryInterface(__uuidof(ID3D11Device1), reinterpret_cast<void**>(&mD3DDevice1));
|
||||
if (SUCCEEDED(hres))
|
||||
{
|
||||
//11.1 context
|
||||
mD3DDeviceContext->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void**>(&mD3DDeviceContext1));
|
||||
// ID3DUserDefinedAnnotation
|
||||
mD3DDeviceContext->QueryInterface(IID_PPV_ARGS(&mUserAnnotation));
|
||||
//Check what is supported, windows 7 supports very little from 11.1
|
||||
D3D11_FEATURE_DATA_D3D11_OPTIONS options;
|
||||
mD3DDevice1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &options,
|
||||
sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS));
|
||||
|
||||
//Cbuffer partial updates
|
||||
if (options.ConstantBufferOffsetting && options.ConstantBufferPartialUpdate)
|
||||
mCbufferPartialSupported = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//set the fullscreen state here if we need to
|
||||
if(mode.fullScreen)
|
||||
{
|
||||
|
|
@ -689,9 +665,9 @@ GFXWindowTarget * GFXD3D11Device::allocWindowTarget(PlatformWindow *window)
|
|||
return gdwt;
|
||||
}
|
||||
|
||||
GFXTextureTarget* GFXD3D11Device::allocRenderToTextureTarget()
|
||||
GFXTextureTarget* GFXD3D11Device::allocRenderToTextureTarget(bool genMips)
|
||||
{
|
||||
GFXD3D11TextureTarget *targ = new GFXD3D11TextureTarget();
|
||||
GFXD3D11TextureTarget *targ = new GFXD3D11TextureTarget(genMips);
|
||||
targ->registerResourceWithDevice(this);
|
||||
|
||||
return targ;
|
||||
|
|
@ -933,6 +909,25 @@ void GFXD3D11Device::setShaderConstBufferInternal(GFXShaderConstBuffer* buffer)
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GFXD3D11Device::copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face)
|
||||
{
|
||||
AssertFatal(pDst, "GFXD3D11Device::copyResource: Destination texture is null");
|
||||
AssertFatal(pSrc, "GFXD3D11Device::copyResource: Source cubemap is null");
|
||||
|
||||
GFXD3D11TextureObject *pD3DDst = static_cast<GFXD3D11TextureObject*>(pDst);
|
||||
GFXD3D11Cubemap *pD3DSrc = static_cast<GFXD3D11Cubemap*>(pSrc);
|
||||
|
||||
const U32 mipLevels = pD3DSrc->getMipMapLevels();
|
||||
for (U32 mip = 0; mip < mipLevels; mip++)
|
||||
{
|
||||
const U32 srcSubResource = D3D11CalcSubresource(mip, face, mipLevels);
|
||||
const U32 dstSubResource = D3D11CalcSubresource(mip, 0, mipLevels);
|
||||
mD3DDeviceContext->CopySubresourceRegion(pD3DDst->get2DTex(), dstSubResource, 0, 0, 0, pD3DSrc->get2DTex(), srcSubResource, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GFXD3D11Device::clear(U32 flags, const LinearColorF& color, F32 z, U32 stencil)
|
||||
{
|
||||
// Make sure we have flushed our render target state.
|
||||
|
|
@ -940,15 +935,22 @@ void GFXD3D11Device::clear(U32 flags, const LinearColorF& color, F32 z, U32 sten
|
|||
|
||||
UINT depthstencilFlag = 0;
|
||||
|
||||
ID3D11RenderTargetView* rtView = NULL;
|
||||
//TODO: current support is 5 render targets, clean this up
|
||||
ID3D11RenderTargetView* rtView[5] = { NULL };
|
||||
ID3D11DepthStencilView* dsView = NULL;
|
||||
|
||||
mD3DDeviceContext->OMGetRenderTargets(1, &rtView, &dsView);
|
||||
mD3DDeviceContext->OMGetRenderTargets(5, rtView, &dsView);
|
||||
|
||||
const FLOAT clearColor[4] = { color.red, color.green, color.blue, color.alpha };
|
||||
|
||||
if (flags & GFXClearTarget && rtView)
|
||||
mD3DDeviceContext->ClearRenderTargetView(rtView, clearColor);
|
||||
{
|
||||
for (U32 i = 0; i < 5; i++)
|
||||
{
|
||||
if (rtView[i])
|
||||
mD3DDeviceContext->ClearRenderTargetView(rtView[i], clearColor);
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & GFXClearZBuffer)
|
||||
depthstencilFlag |= D3D11_CLEAR_DEPTH;
|
||||
|
|
@ -959,10 +961,30 @@ void GFXD3D11Device::clear(U32 flags, const LinearColorF& color, F32 z, U32 sten
|
|||
if (depthstencilFlag && dsView)
|
||||
mD3DDeviceContext->ClearDepthStencilView(dsView, depthstencilFlag, z, stencil);
|
||||
|
||||
SAFE_RELEASE(rtView);
|
||||
for (U32 i = 0; i < 5; i++)
|
||||
SAFE_RELEASE(rtView[i]);
|
||||
SAFE_RELEASE(dsView);
|
||||
}
|
||||
|
||||
void GFXD3D11Device::clearColorAttachment(const U32 attachment, const LinearColorF& color)
|
||||
{
|
||||
GFXD3D11TextureTarget *pTarget = static_cast<GFXD3D11TextureTarget*>(mCurrentRT.getPointer());
|
||||
ID3D11RenderTargetView* rtView = NULL;
|
||||
|
||||
if (!pTarget)
|
||||
{
|
||||
rtView = mDeviceBackBufferView;// we are using the default backbuffer
|
||||
}
|
||||
else
|
||||
{
|
||||
//attachment + 1 to skip past DepthStencil which is first in the list
|
||||
rtView = static_cast<ID3D11RenderTargetView*>(pTarget->mTargetViews[attachment + 1]);
|
||||
}
|
||||
|
||||
const FLOAT clearColor[4] = { color.red, color.green, color.blue, color.alpha };
|
||||
mD3DDeviceContext->ClearRenderTargetView(rtView, clearColor);
|
||||
}
|
||||
|
||||
void GFXD3D11Device::endSceneInternal()
|
||||
{
|
||||
mCanCurrentlyRender = false;
|
||||
|
|
@ -1837,32 +1859,38 @@ GFXCubemap * GFXD3D11Device::createCubemap()
|
|||
return cube;
|
||||
}
|
||||
|
||||
GFXCubemapArray * GFXD3D11Device::createCubemapArray()
|
||||
{
|
||||
GFXD3D11CubemapArray* cubeArray = new GFXD3D11CubemapArray();
|
||||
cubeArray->registerResourceWithDevice(this);
|
||||
return cubeArray;
|
||||
}
|
||||
|
||||
// Debug events
|
||||
//------------------------------------------------------------------------------
|
||||
void GFXD3D11Device::enterDebugEvent(ColorI color, const char *name)
|
||||
{
|
||||
if (mUserAnnotation)
|
||||
{
|
||||
WCHAR eventName[260];
|
||||
MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
|
||||
mUserAnnotation->BeginEvent(eventName);
|
||||
}
|
||||
// BJGFIX
|
||||
WCHAR eventName[260];
|
||||
MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
|
||||
|
||||
D3DPERF_BeginEvent(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
|
||||
(LPCWSTR)&eventName);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void GFXD3D11Device::leaveDebugEvent()
|
||||
{
|
||||
if (mUserAnnotation)
|
||||
mUserAnnotation->EndEvent();
|
||||
D3DPERF_EndEvent();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
|
||||
{
|
||||
if (mUserAnnotation)
|
||||
{
|
||||
WCHAR eventName[260];
|
||||
MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
|
||||
mUserAnnotation->SetMarker(eventName);
|
||||
}
|
||||
// BJGFIX
|
||||
WCHAR eventName[260];
|
||||
MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
|
||||
|
||||
D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
|
||||
(LPCWSTR)&eventName);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,9 +39,6 @@
|
|||
#define D3D11 static_cast<GFXD3D11Device*>(GFX)
|
||||
#define D3D11DEVICE D3D11->getDevice()
|
||||
#define D3D11DEVICECONTEXT D3D11->getDeviceContext()
|
||||
// DX 11.1 - always check these are not NULL, dodgy support with win 7
|
||||
#define D3D11DEVICE1 D3D11->getDevice1()
|
||||
#define D3D11DEVICECONTEXT1 D3D11->getDeviceContext1()
|
||||
|
||||
class PlatformWindow;
|
||||
class GFXD3D11ShaderConstBuffer;
|
||||
|
|
@ -71,7 +68,7 @@ private:
|
|||
virtual void enumerateVideoModes();
|
||||
|
||||
virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window);
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget();
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget(bool genMips = true);
|
||||
|
||||
virtual void enterDebugEvent(ColorI color, const char *name);
|
||||
virtual void leaveDebugEvent();
|
||||
|
|
@ -129,10 +126,6 @@ protected:
|
|||
IDXGISwapChain *mSwapChain;
|
||||
ID3D11Device* mD3DDevice;
|
||||
ID3D11DeviceContext* mD3DDeviceContext;
|
||||
// DX 11.1
|
||||
ID3D11Device1* mD3DDevice1;
|
||||
ID3D11DeviceContext1* mD3DDeviceContext1;
|
||||
ID3DUserDefinedAnnotation* mUserAnnotation;
|
||||
|
||||
GFXShaderRef mGenericShader[GS_COUNT];
|
||||
GFXShaderConstBufferRef mGenericShaderBuffer[GS_COUNT];
|
||||
|
|
@ -153,7 +146,6 @@ protected:
|
|||
DXGI_SAMPLE_DESC mMultisampleDesc;
|
||||
|
||||
bool mOcclusionQuerySupported;
|
||||
bool mCbufferPartialSupported;
|
||||
|
||||
U32 mDrawInstancesCount;
|
||||
|
||||
|
|
@ -237,6 +229,7 @@ public:
|
|||
U32 getAdaterIndex() const { return mAdapterIndex; }
|
||||
|
||||
virtual GFXCubemap *createCubemap();
|
||||
virtual GFXCubemapArray *createCubemapArray();
|
||||
|
||||
virtual F32 getPixelShaderVersion() const { return mPixVersion; }
|
||||
virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version;}
|
||||
|
|
@ -246,9 +239,16 @@ public:
|
|||
virtual U32 getNumRenderTargets() const { return 8; }
|
||||
// }
|
||||
|
||||
// Copy methods
|
||||
// {
|
||||
virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face);
|
||||
// }
|
||||
|
||||
// Misc rendering control
|
||||
// {
|
||||
virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil );
|
||||
virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color);
|
||||
|
||||
virtual bool beginSceneInternal();
|
||||
virtual void endSceneInternal();
|
||||
|
||||
|
|
@ -297,9 +297,6 @@ public:
|
|||
ID3D11DeviceContext* getDeviceContext(){ return mD3DDeviceContext; }
|
||||
ID3D11Device* getDevice(){ return mD3DDevice; }
|
||||
IDXGISwapChain* getSwapChain() { return mSwapChain; }
|
||||
//DX 11.1
|
||||
ID3D11DeviceContext1* getDeviceContext1() { return mD3DDeviceContext1; }
|
||||
ID3D11Device1* getDevice1() { return mD3DDevice1; }
|
||||
|
||||
/// Reset
|
||||
void reset( DXGI_SWAP_CHAIN_DESC &d3dpp );
|
||||
|
|
@ -325,7 +322,7 @@ public:
|
|||
|
||||
// grab the sampler map
|
||||
const SamplerMap &getSamplersMap() const { return mSamplersMap; }
|
||||
SamplerMap &getSamplersMap() { return mSamplersMap; }
|
||||
SamplerMap &getSamplersMap(){ return mSamplersMap; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@ void GFXD3D11EnumTranslate::init()
|
|||
GFXD3D11TextureFormat[GFXFormatR16F] = DXGI_FORMAT_R16_FLOAT;
|
||||
GFXD3D11TextureFormat[GFXFormatR16G16F] = DXGI_FORMAT_R16G16_FLOAT;
|
||||
GFXD3D11TextureFormat[GFXFormatR10G10B10A2] = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
GFXD3D11TextureFormat[GFXFormatR11G11B10] = DXGI_FORMAT_R11G11B10_FLOAT;
|
||||
GFXD3D11TextureFormat[GFXFormatD32] = DXGI_FORMAT_UNKNOWN;
|
||||
GFXD3D11TextureFormat[GFXFormatD24X8] = DXGI_FORMAT_UNKNOWN;
|
||||
GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,8 @@
|
|||
|
||||
GFXD3D11OcclusionQuery::GFXD3D11OcclusionQuery(GFXDevice *device)
|
||||
: GFXOcclusionQuery(device),
|
||||
mQuery(NULL)
|
||||
mQuery(NULL),
|
||||
mTesting(false)
|
||||
{
|
||||
#ifdef TORQUE_GATHER_METRICS
|
||||
mTimer = PlatformTimer::create();
|
||||
|
|
@ -73,8 +74,11 @@ bool GFXD3D11OcclusionQuery::begin()
|
|||
AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11OcclusionQuery::begin - Out of memory");
|
||||
}
|
||||
|
||||
// Add a begin marker to the command buffer queue.
|
||||
D3D11DEVICECONTEXT->Begin(mQuery);
|
||||
if (!mTesting)
|
||||
{
|
||||
D3D11DEVICECONTEXT->Begin(mQuery);
|
||||
mTesting = true;
|
||||
}
|
||||
|
||||
#ifdef TORQUE_GATHER_METRICS
|
||||
mBeginFrame = GuiTSCtrl::getFrameCount();
|
||||
|
|
@ -90,6 +94,7 @@ void GFXD3D11OcclusionQuery::end()
|
|||
|
||||
// Add an end marker to the command buffer queue.
|
||||
D3D11DEVICECONTEXT->End(mQuery);
|
||||
mTesting = false;
|
||||
|
||||
#ifdef TORQUE_GATHER_METRICS
|
||||
AssertFatal( mBeginFrame == GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::end - ended query on different frame than begin!" );
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ class GFXD3D11OcclusionQuery : public GFXOcclusionQuery
|
|||
{
|
||||
private:
|
||||
mutable ID3D11Query *mQuery;
|
||||
|
||||
bool mTesting;
|
||||
#ifdef TORQUE_GATHER_METRICS
|
||||
U32 mBeginFrame;
|
||||
U32 mTimeSinceEnd;
|
||||
|
|
|
|||
|
|
@ -561,7 +561,7 @@ const String GFXD3D11ShaderConstBuffer::describeSelf() const
|
|||
GenericConstBufferLayout::ParamDesc pd;
|
||||
mVertexConstBufferLayout->getDesc(i, pd);
|
||||
|
||||
ret += String::ToString(" Constant name: %s", pd.name);
|
||||
ret += String::ToString(" Constant name: %s", pd.name.c_str());
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -1384,7 +1384,8 @@ void GFXD3D11Shader::_buildSamplerShaderConstantHandles( Vector<GFXShaderConstDe
|
|||
const GFXShaderConstDesc &desc = *iter;
|
||||
|
||||
AssertFatal( desc.constType == GFXSCT_Sampler ||
|
||||
desc.constType == GFXSCT_SamplerCube,
|
||||
desc.constType == GFXSCT_SamplerCube ||
|
||||
desc.constType == GFXSCT_SamplerCubeArray,
|
||||
"GFXD3D11Shader::_buildSamplerShaderConstantHandles - Invalid samplerDescription type!" );
|
||||
|
||||
GFXD3D11ShaderConstHandle *handle;
|
||||
|
|
|
|||
|
|
@ -59,15 +59,18 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
|
|||
|
||||
ZeroMemory(&mBlendDesc, sizeof(D3D11_BLEND_DESC));
|
||||
mBlendDesc.AlphaToCoverageEnable = false;
|
||||
mBlendDesc.IndependentBlendEnable = mDesc.separateAlphaBlendEnable;
|
||||
mBlendDesc.IndependentBlendEnable = false;
|
||||
|
||||
mBlendDesc.RenderTarget[0].BlendEnable = mDesc.blendEnable;
|
||||
//color
|
||||
mBlendDesc.RenderTarget[0].BlendOp = GFXD3D11BlendOp[mDesc.blendOp];
|
||||
mBlendDesc.RenderTarget[0].BlendOpAlpha = GFXD3D11BlendOp[mDesc.separateAlphaBlendOp];
|
||||
mBlendDesc.RenderTarget[0].DestBlend = GFXD3D11Blend[mDesc.blendDest];
|
||||
mBlendDesc.RenderTarget[0].DestBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendDest];
|
||||
mBlendDesc.RenderTarget[0].SrcBlend = GFXD3D11Blend[mDesc.blendSrc];
|
||||
mBlendDesc.RenderTarget[0].SrcBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendSrc];
|
||||
//alpha
|
||||
mBlendDesc.RenderTarget[0].BlendOpAlpha = GFXD3D11BlendOp[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendOp : mDesc.blendOp];
|
||||
mBlendDesc.RenderTarget[0].SrcBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendSrc : mDesc.blendSrc];
|
||||
mBlendDesc.RenderTarget[0].DestBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendDest : mDesc.blendDest];
|
||||
//target write mask
|
||||
mBlendDesc.RenderTarget[0].RenderTargetWriteMask = mColorMask;
|
||||
|
||||
HRESULT hr = D3D11DEVICE->CreateBlendState(&mBlendDesc, &mBlendState);
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
#include "gfx/gfxStringEnumTranslate.h"
|
||||
#include "windowManager/win32/win32Window.h"
|
||||
|
||||
GFXD3D11TextureTarget::GFXD3D11TextureTarget()
|
||||
GFXD3D11TextureTarget::GFXD3D11TextureTarget(bool genMips)
|
||||
: mTargetSize( Point2I::Zero ),
|
||||
mTargetFormat( GFXFormatR8G8B8A8 )
|
||||
{
|
||||
|
|
@ -39,6 +39,8 @@ GFXD3D11TextureTarget::GFXD3D11TextureTarget()
|
|||
mTargetViews[i] = NULL;
|
||||
mTargetSRViews[i] = NULL;
|
||||
}
|
||||
|
||||
mGenMips = genMips;
|
||||
}
|
||||
|
||||
GFXD3D11TextureTarget::~GFXD3D11TextureTarget()
|
||||
|
|
@ -215,7 +217,7 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXCubemap *tex, U32
|
|||
|
||||
mTargets[slot] = cube->get2DTex();
|
||||
mTargets[slot]->AddRef();
|
||||
mTargetViews[slot] = cube->getRTView(face);
|
||||
mTargetViews[slot] = cube->getRTView(face, mipLevel);
|
||||
mTargetViews[slot]->AddRef();
|
||||
mTargetSRViews[slot] = cube->getSRView();
|
||||
mTargetSRViews[slot]->AddRef();
|
||||
|
|
@ -262,6 +264,9 @@ void GFXD3D11TextureTarget::activate()
|
|||
|
||||
void GFXD3D11TextureTarget::deactivate()
|
||||
{
|
||||
if (!mGenMips)
|
||||
return;
|
||||
|
||||
//re-gen mip maps
|
||||
for (U32 i = 0; i < 6; i++)
|
||||
{
|
||||
|
|
@ -347,7 +352,23 @@ GFXFormat GFXD3D11WindowTarget::getFormat()
|
|||
|
||||
bool GFXD3D11WindowTarget::present()
|
||||
{
|
||||
return (D3D11->getSwapChain()->Present(!D3D11->smDisableVSync, 0) == S_OK);
|
||||
HRESULT hr = D3D11->getSwapChain()->Present(!D3D11->smDisableVSync, 0);
|
||||
if (hr == DXGI_ERROR_DEVICE_REMOVED)
|
||||
{
|
||||
HRESULT result = D3D11->getDevice()->GetDeviceRemovedReason();
|
||||
if (result == DXGI_ERROR_DEVICE_HUNG)
|
||||
AssertFatal(false,"DXGI_ERROR_DEVICE_HUNG");
|
||||
else if (result == DXGI_ERROR_DEVICE_REMOVED)
|
||||
AssertFatal(false, "DXGI_ERROR_DEVICE_REMOVED");
|
||||
else if (result == DXGI_ERROR_DEVICE_RESET)
|
||||
AssertFatal(false, "DXGI_ERROR_DEVICE_RESET");
|
||||
else if (result == DXGI_ERROR_DRIVER_INTERNAL_ERROR)
|
||||
AssertFatal(false, "DXGI_ERROR_DRIVER_INTERNAL_ERROR");
|
||||
else if (result == DXGI_ERROR_INVALID_CALL)
|
||||
AssertFatal(false, "DXGI_ERROR_INVALID_CALL");
|
||||
}
|
||||
|
||||
return (hr == S_OK);
|
||||
}
|
||||
|
||||
void GFXD3D11WindowTarget::setImplicitSwapChain()
|
||||
|
|
@ -370,7 +391,6 @@ void GFXD3D11WindowTarget::resetMode()
|
|||
mSize = Point2I(mPresentationParams.BufferDesc.Width, mPresentationParams.BufferDesc.Height);
|
||||
|
||||
mWindow->setSuppressReset(false);
|
||||
GFX->beginReset();
|
||||
}
|
||||
|
||||
void GFXD3D11WindowTarget::zombify()
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ class GFXD3D11TextureTarget : public GFXTextureTarget
|
|||
|
||||
public:
|
||||
|
||||
GFXD3D11TextureTarget();
|
||||
GFXD3D11TextureTarget(bool genMips);
|
||||
~GFXD3D11TextureTarget();
|
||||
|
||||
// Public interface.
|
||||
|
|
|
|||
|
|
@ -177,25 +177,31 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
|
|||
// check format limitations
|
||||
// at the moment we only support RGBA for the source (other 4 byte formats should
|
||||
// be easy to add though)
|
||||
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB, "copyToBmp: invalid format");
|
||||
if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB)
|
||||
AssertFatal(mFormat == GFXFormatR16G16B16A16F || mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB, "copyToBmp: invalid format");
|
||||
if (mFormat != GFXFormatR16G16B16A16F && mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB)
|
||||
return false;
|
||||
|
||||
PROFILE_START(GFXD3D11TextureObject_copyToBmp);
|
||||
|
||||
AssertFatal(bmp->getWidth() == getWidth(), "GFXD3D11TextureObject::copyToBmp - source/dest width does not match");
|
||||
AssertFatal(bmp->getHeight() == getHeight(), "GFXD3D11TextureObject::copyToBmp - source/dest height does not match");
|
||||
const U32 width = getWidth();
|
||||
const U32 height = getHeight();
|
||||
const U32 mipLevels = getMipLevels();
|
||||
|
||||
bmp->setHasTransparency(mHasTransparency);
|
||||
|
||||
// set some constants
|
||||
const U32 sourceBytesPerPixel = 4;
|
||||
U32 sourceBytesPerPixel = 4;
|
||||
U32 destBytesPerPixel = 0;
|
||||
|
||||
const GFXFormat fmt = bmp->getFormat();
|
||||
if (fmt == GFXFormatR8G8B8A8 || fmt == GFXFormatR8G8B8A8_LINEAR_FORCE || fmt == GFXFormatR8G8B8A8_SRGB)
|
||||
bool fp16 = false;//is rgba16f format?
|
||||
if (fmt == GFXFormatR16G16B16A16F)
|
||||
{
|
||||
destBytesPerPixel = 8;
|
||||
sourceBytesPerPixel = 8;
|
||||
fp16 = true;
|
||||
}
|
||||
else if (fmt == GFXFormatR8G8B8A8 || fmt == GFXFormatR8G8B8A8_LINEAR_FORCE || fmt == GFXFormatR8G8B8A8_SRGB)
|
||||
destBytesPerPixel = 4;
|
||||
else if(bmp->getFormat() == GFXFormatR8G8B8)
|
||||
destBytesPerPixel = 3;
|
||||
|
|
@ -221,52 +227,66 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
|
|||
//copy the classes texture to the staging texture
|
||||
D3D11DEVICECONTEXT->CopyResource(pStagingTexture, mD3DTexture);
|
||||
|
||||
//map the staging resource
|
||||
D3D11_MAPPED_SUBRESOURCE mappedRes;
|
||||
hr = D3D11DEVICECONTEXT->Map(pStagingTexture, 0, D3D11_MAP_READ, 0, &mappedRes);
|
||||
if (FAILED(hr))
|
||||
for (U32 mip = 0; mip < mipLevels; mip++)
|
||||
{
|
||||
//cleanup
|
||||
SAFE_RELEASE(pStagingTexture);
|
||||
Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to map staging texture");
|
||||
return false;
|
||||
}
|
||||
|
||||
// set pointers
|
||||
const U8* srcPtr = (U8*)mappedRes.pData;
|
||||
U8* destPtr = bmp->getWritableBits();
|
||||
|
||||
// we will want to skip over any D3D cache data in the source texture
|
||||
const S32 sourceCacheSize = mappedRes.RowPitch - width * sourceBytesPerPixel;
|
||||
AssertFatal(sourceCacheSize >= 0, "GFXD3D11TextureObject::copyToBmp - cache size is less than zero?");
|
||||
|
||||
// copy data into bitmap
|
||||
for (U32 row = 0; row < height; ++row)
|
||||
{
|
||||
for (U32 col = 0; col < width; ++col)
|
||||
const U32 width = bmp->getWidth(mip);
|
||||
const U32 height = bmp->getHeight(mip);
|
||||
//map the staging resource
|
||||
D3D11_MAPPED_SUBRESOURCE mappedRes;
|
||||
const U32 subResource = D3D11CalcSubresource(mip, 0, mipLevels);
|
||||
hr = D3D11DEVICECONTEXT->Map(pStagingTexture, subResource, D3D11_MAP_READ, 0, &mappedRes);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
destPtr[0] = srcPtr[2]; // red
|
||||
destPtr[1] = srcPtr[1]; // green
|
||||
destPtr[2] = srcPtr[0]; // blue
|
||||
if (destBytesPerPixel == 4)
|
||||
destPtr[3] = srcPtr[3]; // alpha
|
||||
|
||||
// go to next pixel in src
|
||||
srcPtr += sourceBytesPerPixel;
|
||||
|
||||
// go to next pixel in dest
|
||||
destPtr += destBytesPerPixel;
|
||||
//cleanup
|
||||
SAFE_RELEASE(pStagingTexture);
|
||||
Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to map staging texture");
|
||||
return false;
|
||||
}
|
||||
// skip past the cache data for this row (if any)
|
||||
srcPtr += sourceCacheSize;
|
||||
|
||||
// set pointers
|
||||
const U8* srcPtr = (U8*)mappedRes.pData;
|
||||
U8* destPtr = bmp->getWritableBits(mip);
|
||||
|
||||
// we will want to skip over any D3D cache data in the source texture
|
||||
const S32 sourceCacheSize = mappedRes.RowPitch - width * sourceBytesPerPixel;
|
||||
AssertFatal(sourceCacheSize >= 0, "GFXD3D11TextureObject::copyToBmp - cache size is less than zero?");
|
||||
|
||||
// copy data into bitmap
|
||||
for (U32 row = 0; row < height; ++row)
|
||||
{
|
||||
for (U32 col = 0; col < width; ++col)
|
||||
{
|
||||
//we can just copy data straight in with RGBA16F format
|
||||
if (fp16)
|
||||
{
|
||||
dMemcpy(destPtr, srcPtr, sizeof(U16) * 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
destPtr[0] = srcPtr[2]; // red
|
||||
destPtr[1] = srcPtr[1]; // green
|
||||
destPtr[2] = srcPtr[0]; // blue
|
||||
if (destBytesPerPixel == 4)
|
||||
destPtr[3] = srcPtr[3]; // alpha
|
||||
}
|
||||
|
||||
// go to next pixel in src
|
||||
srcPtr += sourceBytesPerPixel;
|
||||
|
||||
// go to next pixel in dest
|
||||
destPtr += destBytesPerPixel;
|
||||
}
|
||||
// skip past the cache data for this row (if any)
|
||||
srcPtr += sourceCacheSize;
|
||||
}
|
||||
|
||||
// assert if we stomped or underran memory
|
||||
AssertFatal(U32(destPtr - bmp->getWritableBits(mip)) == width * height * destBytesPerPixel, "GFXD3D11TextureObject::copyToBmp - memory error");
|
||||
AssertFatal(U32(srcPtr - (U8*)mappedRes.pData) == height * mappedRes.RowPitch, "GFXD3D11TextureObject::copyToBmp - memory error");
|
||||
|
||||
D3D11DEVICECONTEXT->Unmap(pStagingTexture, subResource);
|
||||
}
|
||||
|
||||
// assert if we stomped or underran memory
|
||||
AssertFatal(U32(destPtr - bmp->getWritableBits()) == width * height * destBytesPerPixel, "GFXD3D11TextureObject::copyToBmp - memory error");
|
||||
AssertFatal(U32(srcPtr - (U8*)mappedRes.pData) == height * mappedRes.RowPitch, "GFXD3D11TextureObject::copyToBmp - memory error");
|
||||
|
||||
D3D11DEVICECONTEXT->Unmap(pStagingTexture, 0);
|
||||
|
||||
SAFE_RELEASE(pStagingTexture);
|
||||
PROFILE_END();
|
||||
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ private:
|
|||
public:
|
||||
virtual void initStatic( GFXTexHandle *faces ) { };
|
||||
virtual void initStatic( DDSFile *dds ) { };
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ) { };
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) { };
|
||||
virtual U32 getSize() const { return 0; }
|
||||
virtual GFXFormat getFormat() const { return GFXFormatR8G8B8A8; }
|
||||
|
||||
|
|
@ -161,6 +161,23 @@ public:
|
|||
virtual void resurrect() {}
|
||||
};
|
||||
|
||||
class GFXNullCubemapArray : public GFXCubemapArray
|
||||
{
|
||||
friend class GFXDevice;
|
||||
private:
|
||||
// should only be called by GFXDevice
|
||||
virtual void setToTexUnit(U32 tuNum) { };
|
||||
|
||||
public:
|
||||
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) { };
|
||||
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) { };
|
||||
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) { };
|
||||
virtual void copyTo(GFXCubemapArray *pDstCubemap) { }
|
||||
virtual ~GFXNullCubemapArray() {};
|
||||
virtual void zombify() {}
|
||||
virtual void resurrect() {}
|
||||
};
|
||||
|
||||
class GFXNullVertexBuffer : public GFXVertexBuffer
|
||||
{
|
||||
unsigned char* tempBuf;
|
||||
|
|
@ -295,6 +312,11 @@ GFXCubemap* GFXNullDevice::createCubemap()
|
|||
return new GFXNullCubemap();
|
||||
};
|
||||
|
||||
GFXCubemapArray* GFXNullDevice::createCubemapArray()
|
||||
{
|
||||
return new GFXNullCubemapArray();
|
||||
};
|
||||
|
||||
void GFXNullDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
|
||||
{
|
||||
// Add the NULL renderer
|
||||
|
|
|
|||
|
|
@ -129,12 +129,13 @@ protected:
|
|||
|
||||
public:
|
||||
virtual GFXCubemap * createCubemap();
|
||||
virtual GFXCubemapArray *createCubemapArray();
|
||||
|
||||
virtual F32 getFillConventionOffset() const { return 0.0f; };
|
||||
|
||||
///@}
|
||||
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget(){return NULL;};
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget(bool genMips=true){return NULL;};
|
||||
virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window)
|
||||
{
|
||||
return new GFXNullWindowTarget();
|
||||
|
|
@ -149,8 +150,9 @@ public:
|
|||
|
||||
virtual GFXShader* createShader() { return NULL; };
|
||||
|
||||
|
||||
virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face) { };
|
||||
virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil ) { };
|
||||
virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color) { };
|
||||
virtual bool beginSceneInternal() { return true; };
|
||||
virtual void endSceneInternal() { };
|
||||
|
||||
|
|
|
|||
|
|
@ -174,9 +174,57 @@ void bitmapExtrudeRGBA_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWi
|
|||
}
|
||||
}
|
||||
|
||||
void bitmapExtrudeFPRGBA_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth)
|
||||
{
|
||||
const U16 *src = (const U16 *)srcMip;
|
||||
U16 *dst = (U16 *)mip;
|
||||
U32 stride = srcHeight != 1 ? (srcWidth) * 8 : 0;
|
||||
|
||||
U32 width = srcWidth >> 1;
|
||||
U32 height = srcHeight >> 1;
|
||||
if (width == 0) width = 1;
|
||||
if (height == 0) height = 1;
|
||||
|
||||
if (srcWidth != 1)
|
||||
{
|
||||
for (U32 y = 0; y < height; y++)
|
||||
{
|
||||
for (U32 x = 0; x < width; x++)
|
||||
{
|
||||
*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2;
|
||||
src += 5;
|
||||
}
|
||||
src += stride; // skip
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (U32 y = 0; y < height; y++)
|
||||
{
|
||||
*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
|
||||
src++;
|
||||
*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
|
||||
src += 5;
|
||||
|
||||
src += stride; // skip
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void (*bitmapExtrude5551)(const void *srcMip, void *mip, U32 height, U32 width) = bitmapExtrude5551_c;
|
||||
void (*bitmapExtrudeRGB)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGB_c;
|
||||
void (*bitmapExtrudeRGBA)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGBA_c;
|
||||
void (*bitmapExtrudeFPRGBA)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeFPRGBA_c;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@
|
|||
extern void (*bitmapExtrude5551)(const void *srcMip, void *mip, U32 height, U32 width);
|
||||
extern void (*bitmapExtrudeRGB)(const void *srcMip, void *mip, U32 height, U32 width);
|
||||
extern void (*bitmapExtrudeRGBA)(const void *srcMip, void *mip, U32 height, U32 width);
|
||||
extern void(*bitmapExtrudeFPRGBA)(const void *srcMip, void *mip, U32 height, U32 width);
|
||||
extern void (*bitmapConvertRGB_to_5551)(U8 *src, U32 pixels);
|
||||
extern void (*bitmapConvertRGB_to_1555)(U8 *src, U32 pixels);
|
||||
extern void (*bitmapConvertRGB_to_RGBX)( U8 **src, U32 pixels );
|
||||
|
|
|
|||
123
Engine/source/gfx/bitmap/cubemapSaver.cpp
Normal file
123
Engine/source/gfx/bitmap/cubemapSaver.cpp
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gfx/bitmap/cubemapSaver.h"
|
||||
#include "platform/platform.h"
|
||||
#include "gfx/bitmap/ddsFile.h"
|
||||
#include "gfx/bitmap/imageUtils.h"
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "gfx/gfxTransformSaver.h"
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#include "materials/shaderData.h"
|
||||
#include "core/stream/fileStream.h"
|
||||
#include "math/mathUtils.h"
|
||||
#include "math/mTransform.h"
|
||||
|
||||
namespace CubemapSaver
|
||||
{
|
||||
const U32 CubeFaces = 6;
|
||||
|
||||
bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat)
|
||||
{
|
||||
if (!cubemap.isValid())
|
||||
{
|
||||
Con::errorf("CubemapSaver: cubemap handle is not valid");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
GFXCubemap *pCubemap = cubemap.getPointer();
|
||||
const U32 faceSize = pCubemap->getSize();
|
||||
const U32 mipLevels = pCubemap->getMipMapLevels();
|
||||
|
||||
GFXFormat targetFmt = pCubemap->getFormat();
|
||||
//setup render targets
|
||||
GFXTexHandle pTextures[CubeFaces];
|
||||
|
||||
for (U32 face = 0; face < CubeFaces; face++)
|
||||
{
|
||||
pTextures[face].set(faceSize, faceSize, targetFmt,
|
||||
&GFXStaticTextureProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
|
||||
mipLevels, GFXTextureManager::AA_MATCH_BACKBUFFER);
|
||||
|
||||
// yep t3d has funky z up, need to change the face order
|
||||
GFX->copyResource(pTextures[face], pCubemap, GFXCubemap::zUpFaceIndex(face) );
|
||||
}
|
||||
|
||||
GBitmap *pBitmaps[CubeFaces];
|
||||
bool error = false;
|
||||
const bool compressedFormat = ImageUtil::isCompressedFormat(compressionFormat);
|
||||
const bool hasMips = mipLevels > 1 ? true : false;
|
||||
for (U32 i = 0; i < CubeFaces; i++)
|
||||
{
|
||||
pBitmaps[i] = new GBitmap(faceSize, faceSize, hasMips, targetFmt);
|
||||
bool result = pTextures[i].copyToBmp(pBitmaps[i]);
|
||||
if (!result)
|
||||
{
|
||||
Con::errorf("CubemapSaver: cubemap number %u failed to copy", i);
|
||||
error = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!error)
|
||||
{
|
||||
DDSFile *pDds = DDSFile::createDDSCubemapFileFromGBitmaps(pBitmaps);
|
||||
if (pDds)
|
||||
{
|
||||
// compressed and floating point don't need swizzling
|
||||
if (!compressedFormat && targetFmt != GFXFormatR16G16B16A16F)
|
||||
ImageUtil::swizzleDDS(pDds, Swizzles::bgra);
|
||||
|
||||
if(compressedFormat)
|
||||
ImageUtil::ddsCompress(pDds, compressionFormat);
|
||||
|
||||
FileStream stream;
|
||||
stream.open(path, Torque::FS::File::Write);
|
||||
|
||||
if (stream.getStatus() == Stream::Ok)
|
||||
pDds->write(stream);
|
||||
else
|
||||
Con::errorf("CubemapSaver: failed to open file stream for file %s", path.getFullPath().c_str());
|
||||
|
||||
SAFE_DELETE(pDds);
|
||||
}
|
||||
}
|
||||
|
||||
//cleanup
|
||||
for (U32 i = 0; i < CubeFaces; i++)
|
||||
SAFE_DELETE(pBitmaps[i]);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6])
|
||||
{
|
||||
if (!cubemap.isValid())
|
||||
{
|
||||
Con::errorf("CubemapSaver: cubemap handle is not valid");
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
41
Engine/source/gfx/bitmap/cubemapSaver.h
Normal file
41
Engine/source/gfx/bitmap/cubemapSaver.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _CUBEMAP_SAVER_H_
|
||||
#define _CUBEMAP_SAVER_H_
|
||||
|
||||
#ifndef _GFXCUBEMAP_H_
|
||||
#include "gfx/gfxCubemap.h"
|
||||
#endif
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
namespace CubemapSaver
|
||||
{
|
||||
// save cubemap handle to a dds cubemap with optional compression
|
||||
bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat = GFXFormatR8G8B8A8);
|
||||
|
||||
bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6]);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -619,6 +619,7 @@ namespace dds
|
|||
//float
|
||||
case D3DFMT_R16F: return GFXFormatR16F;
|
||||
case D3DFMT_R32F: return GFXFormatR32F;
|
||||
case D3DFMT_G16R16F: return GFXFormatR16G16F;
|
||||
case D3DFMT_A16B16G16R16F: return GFXFormatR16G16B16A16F;
|
||||
case D3DFMT_A32B32G32R32F: return GFXFormatR32G32B32A32F;
|
||||
//compressed
|
||||
|
|
@ -655,6 +656,7 @@ namespace dds
|
|||
//float
|
||||
case DXGI_FORMAT_R16_FLOAT: return GFXFormatR16F;
|
||||
case DXGI_FORMAT_R32_FLOAT: return GFXFormatR32F;
|
||||
case DXGI_FORMAT_R16G16_FLOAT: return GFXFormatR16G16F;
|
||||
case DXGI_FORMAT_R16G16B16A16_FLOAT: return GFXFormatR16G16B16A16F;
|
||||
case DXGI_FORMAT_R32G32B32A32_FLOAT: return GFXFormatR32G32B32A32F;
|
||||
//compressed
|
||||
|
|
@ -731,6 +733,7 @@ namespace dds
|
|||
case D3DFMT_ATI2: return GFXFormatBC5;
|
||||
case D3DFMT_A16B16G16R16F: return GFXFormatR16G16B16A16F;
|
||||
case D3DFMT_A32B32G32R32F: return GFXFormatR32G32B32A32F;
|
||||
case D3DFMT_G16R16F: return GFXFormatR16G16F;
|
||||
default:
|
||||
{
|
||||
Con::errorf("dds::getGFXFormatFourcc: unknown format");
|
||||
|
|
@ -739,6 +742,132 @@ namespace dds
|
|||
}
|
||||
}
|
||||
|
||||
const U32 getBitsPerPixel(DXGI_FORMAT fmt)
|
||||
{
|
||||
switch (fmt)
|
||||
{
|
||||
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
|
||||
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||||
case DXGI_FORMAT_R32G32B32A32_UINT:
|
||||
case DXGI_FORMAT_R32G32B32A32_SINT:
|
||||
return 128;
|
||||
|
||||
case DXGI_FORMAT_R32G32B32_TYPELESS:
|
||||
case DXGI_FORMAT_R32G32B32_FLOAT:
|
||||
case DXGI_FORMAT_R32G32B32_UINT:
|
||||
case DXGI_FORMAT_R32G32B32_SINT:
|
||||
return 96;
|
||||
|
||||
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
|
||||
case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
||||
case DXGI_FORMAT_R16G16B16A16_UNORM:
|
||||
case DXGI_FORMAT_R16G16B16A16_UINT:
|
||||
case DXGI_FORMAT_R16G16B16A16_SNORM:
|
||||
case DXGI_FORMAT_R16G16B16A16_SINT:
|
||||
case DXGI_FORMAT_R32G32_TYPELESS:
|
||||
case DXGI_FORMAT_R32G32_FLOAT:
|
||||
case DXGI_FORMAT_R32G32_UINT:
|
||||
case DXGI_FORMAT_R32G32_SINT:
|
||||
case DXGI_FORMAT_R32G8X24_TYPELESS:
|
||||
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
|
||||
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
|
||||
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
|
||||
return 64;
|
||||
|
||||
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
|
||||
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
||||
case DXGI_FORMAT_R10G10B10A2_UINT:
|
||||
case DXGI_FORMAT_R11G11B10_FLOAT:
|
||||
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||||
case DXGI_FORMAT_R8G8B8A8_UINT:
|
||||
case DXGI_FORMAT_R8G8B8A8_SNORM:
|
||||
case DXGI_FORMAT_R8G8B8A8_SINT:
|
||||
case DXGI_FORMAT_R16G16_TYPELESS:
|
||||
case DXGI_FORMAT_R16G16_FLOAT:
|
||||
case DXGI_FORMAT_R16G16_UNORM:
|
||||
case DXGI_FORMAT_R16G16_UINT:
|
||||
case DXGI_FORMAT_R16G16_SNORM:
|
||||
case DXGI_FORMAT_R16G16_SINT:
|
||||
case DXGI_FORMAT_R32_TYPELESS:
|
||||
case DXGI_FORMAT_D32_FLOAT:
|
||||
case DXGI_FORMAT_R32_FLOAT:
|
||||
case DXGI_FORMAT_R32_UINT:
|
||||
case DXGI_FORMAT_R32_SINT:
|
||||
case DXGI_FORMAT_R24G8_TYPELESS:
|
||||
case DXGI_FORMAT_D24_UNORM_S8_UINT:
|
||||
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
|
||||
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
|
||||
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
|
||||
case DXGI_FORMAT_R8G8_B8G8_UNORM:
|
||||
case DXGI_FORMAT_G8R8_G8B8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8X8_UNORM:
|
||||
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
|
||||
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
|
||||
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
|
||||
return 32;
|
||||
|
||||
case DXGI_FORMAT_R8G8_TYPELESS:
|
||||
case DXGI_FORMAT_R8G8_UNORM:
|
||||
case DXGI_FORMAT_R8G8_UINT:
|
||||
case DXGI_FORMAT_R8G8_SNORM:
|
||||
case DXGI_FORMAT_R8G8_SINT:
|
||||
case DXGI_FORMAT_R16_TYPELESS:
|
||||
case DXGI_FORMAT_R16_FLOAT:
|
||||
case DXGI_FORMAT_D16_UNORM:
|
||||
case DXGI_FORMAT_R16_UNORM:
|
||||
case DXGI_FORMAT_R16_UINT:
|
||||
case DXGI_FORMAT_R16_SNORM:
|
||||
case DXGI_FORMAT_R16_SINT:
|
||||
case DXGI_FORMAT_B5G6R5_UNORM:
|
||||
case DXGI_FORMAT_B5G5R5A1_UNORM:
|
||||
return 16;
|
||||
|
||||
case DXGI_FORMAT_R8_TYPELESS:
|
||||
case DXGI_FORMAT_R8_UNORM:
|
||||
case DXGI_FORMAT_R8_UINT:
|
||||
case DXGI_FORMAT_R8_SNORM:
|
||||
case DXGI_FORMAT_R8_SINT:
|
||||
case DXGI_FORMAT_A8_UNORM:
|
||||
return 8;
|
||||
|
||||
case DXGI_FORMAT_R1_UNORM:
|
||||
return 1;
|
||||
|
||||
case DXGI_FORMAT_BC1_TYPELESS:
|
||||
case DXGI_FORMAT_BC1_UNORM:
|
||||
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC4_TYPELESS:
|
||||
case DXGI_FORMAT_BC4_UNORM:
|
||||
case DXGI_FORMAT_BC4_SNORM:
|
||||
return 4;
|
||||
|
||||
case DXGI_FORMAT_BC2_TYPELESS:
|
||||
case DXGI_FORMAT_BC2_UNORM:
|
||||
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC3_TYPELESS:
|
||||
case DXGI_FORMAT_BC3_UNORM:
|
||||
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC5_TYPELESS:
|
||||
case DXGI_FORMAT_BC5_UNORM:
|
||||
case DXGI_FORMAT_BC5_SNORM:
|
||||
case DXGI_FORMAT_BC6H_TYPELESS:
|
||||
case DXGI_FORMAT_BC6H_UF16:
|
||||
case DXGI_FORMAT_BC6H_SF16:
|
||||
case DXGI_FORMAT_BC7_TYPELESS:
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
return 8;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const bool validateHeader(const DDS_HEADER &header)
|
||||
{
|
||||
if (header.size != DDS_HEADER_SIZE)
|
||||
|
|
|
|||
|
|
@ -272,7 +272,7 @@ bool DDSFile::readHeader(Stream &s)
|
|||
mFlags.set(CompressedData);
|
||||
else
|
||||
{
|
||||
mBytesPerPixel = header.ddspf.bpp / 8;
|
||||
mBytesPerPixel = dds::getBitsPerPixel(dx10header.dxgiFormat) / 8;
|
||||
mFlags.set(RGBData);
|
||||
}
|
||||
|
||||
|
|
@ -294,7 +294,34 @@ bool DDSFile::readHeader(Stream &s)
|
|||
mFlags.set(CompressedData);
|
||||
else
|
||||
{
|
||||
mBytesPerPixel = header.ddspf.bpp / 8;
|
||||
switch (header.ddspf.fourCC)
|
||||
{
|
||||
case 36: // D3DFMT_A16B16G16R16
|
||||
mBytesPerPixel = 8;
|
||||
break;
|
||||
case 110: // D3DFMT_Q16W16V16U16
|
||||
mBytesPerPixel = 8;
|
||||
break;
|
||||
case 111: // D3DFMT_R16F
|
||||
mBytesPerPixel = 2;
|
||||
break;
|
||||
case 112: // D3DFMT_G16R16F
|
||||
mBytesPerPixel = 4;
|
||||
break;
|
||||
case 113: // D3DFMT_A16B16G16R16F
|
||||
mBytesPerPixel = 8;
|
||||
break;
|
||||
case 114: // D3DFMT_R32F
|
||||
mBytesPerPixel = 4;
|
||||
break;
|
||||
case 115: // D3DFMT_G32R32F
|
||||
mBytesPerPixel = 8;
|
||||
break;
|
||||
case 116: // D3DFMT_A32B32G32R32F
|
||||
mBytesPerPixel = 16;
|
||||
break;
|
||||
}
|
||||
|
||||
mFlags.set(RGBData);
|
||||
}
|
||||
}
|
||||
|
|
@ -370,8 +397,8 @@ bool DDSFile::read(Stream &s, U32 dropMipCount)
|
|||
}
|
||||
|
||||
// Load all the mips.
|
||||
for(S32 l=0; l<mMipMapCount; l++)
|
||||
mSurfaces[i]->readNextMip(this, s, mHeight, mWidth, l, l < dropMipCount );
|
||||
for(S32 mip=0; mip<mMipMapCount; mip++)
|
||||
mSurfaces[i]->readNextMip(this, s, mHeight, mWidth, mip, mip < dropMipCount );
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -456,6 +483,8 @@ bool DDSFile::writeHeader( Stream &s )
|
|||
{
|
||||
surfaceFlags |= DDS_SURFACE_FLAGS_CUBEMAP;
|
||||
cubemapFlags |= DDS_CUBEMAP_ALLFACES;
|
||||
if (hasDx10Header)
|
||||
dx10header.miscFlag = dds::D3D10_RESOURCE_MISC_TEXTURECUBE;
|
||||
}
|
||||
|
||||
//volume texture
|
||||
|
|
@ -712,9 +741,10 @@ DDSFile *DDSFile::createDDSCubemapFileFromGBitmaps(GBitmap **gbmps)
|
|||
//all cubemaps have the same dimensions and formats
|
||||
GBitmap *pBitmap = gbmps[0];
|
||||
|
||||
if (pBitmap->getFormat() != GFXFormatR8G8B8A8)
|
||||
GFXFormat fmt = pBitmap->getFormat();
|
||||
if (fmt != GFXFormatR8G8B8A8 && fmt != GFXFormatR16G16B16A16F)
|
||||
{
|
||||
Con::errorf("createDDSCubemapFileFromGBitmaps: Only GFXFormatR8G8B8A8 supported for now");
|
||||
Con::errorf("createDDSCubemapFileFromGBitmaps: unsupported format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -297,12 +297,16 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
|
|||
case GFXFormatR8G8B8X8:
|
||||
case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
|
||||
break;
|
||||
case GFXFormatL16:
|
||||
case GFXFormatR5G6B5:
|
||||
case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "GBitmap::GBitmap: misunderstood format specifier");
|
||||
break;
|
||||
case GFXFormatR16G16B16A16F:
|
||||
case GFXFormatR16G16B16A16: mBytesPerPixel = 8;
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "GBitmap::GBitmap: misunderstood format specifier");
|
||||
break;
|
||||
}
|
||||
|
||||
// Set up the mip levels, if necessary...
|
||||
|
|
@ -371,9 +375,13 @@ void GBitmap::allocateBitmapWithMips(const U32 in_width, const U32 in_height, co
|
|||
case GFXFormatR8G8B8X8:
|
||||
case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
|
||||
break;
|
||||
case GFXFormatL16:
|
||||
case GFXFormatR5G6B5:
|
||||
case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
|
||||
break;
|
||||
case GFXFormatR16G16B16A16F:
|
||||
case GFXFormatR16G16B16A16: mBytesPerPixel = 8;
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "GBitmap::GBitmap: misunderstood format specifier");
|
||||
break;
|
||||
|
|
@ -447,6 +455,13 @@ void GBitmap::extrudeMipLevels(bool clearBorders)
|
|||
bitmapExtrudeRGBA(getBits(i - 1), getWritableBits(i), getHeight(i-1), getWidth(i-1));
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXFormatR16G16B16A16F:
|
||||
{
|
||||
for (U32 i = 1; i < mNumMipLevels; i++)
|
||||
bitmapExtrudeFPRGBA(getBits(i - 1), getWritableBits(i), getHeight(i - 1), getWidth(i - 1));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
@ -679,6 +694,7 @@ bool GBitmap::checkForTransparency()
|
|||
{
|
||||
// Non-transparent formats
|
||||
case GFXFormatL8:
|
||||
case GFXFormatL16:
|
||||
case GFXFormatR8G8B8:
|
||||
case GFXFormatR5G6B5:
|
||||
break;
|
||||
|
|
@ -754,7 +770,8 @@ bool GBitmap::getColor(const U32 x, const U32 y, ColorI& rColor) const
|
|||
case GFXFormatL8:
|
||||
rColor.set( *pLoc, *pLoc, *pLoc, *pLoc );
|
||||
break;
|
||||
|
||||
case GFXFormatL16:
|
||||
rColor.set(U8(U16((pLoc[0] << 8) + pLoc[2])), 0, 0, 0);
|
||||
case GFXFormatR8G8B8:
|
||||
case GFXFormatR8G8B8X8:
|
||||
rColor.set( pLoc[0], pLoc[1], pLoc[2], 255 );
|
||||
|
|
@ -803,6 +820,10 @@ bool GBitmap::setColor(const U32 x, const U32 y, const ColorI& rColor)
|
|||
*pLoc = rColor.alpha;
|
||||
break;
|
||||
|
||||
case GFXFormatL16:
|
||||
dMemcpy(pLoc, &rColor, 2 * sizeof(U8));
|
||||
break;
|
||||
|
||||
case GFXFormatR8G8B8:
|
||||
dMemcpy( pLoc, &rColor, 3 * sizeof( U8 ) );
|
||||
break;
|
||||
|
|
@ -1122,6 +1143,7 @@ bool GBitmap::read(Stream& io_rStream)
|
|||
break;
|
||||
case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
|
||||
break;
|
||||
case GFXFormatL16:
|
||||
case GFXFormatR5G6B5:
|
||||
case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -301,4 +301,9 @@ namespace ImageUtil
|
|||
return format;
|
||||
};
|
||||
}
|
||||
|
||||
U32 getMaxMipCount(const U32 width, const U32 height)
|
||||
{
|
||||
return mFloor(mLog2(mMax(width, height))) + 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -29,6 +29,9 @@
|
|||
#ifndef _GFXENUMS_H_
|
||||
#include "gfx/gfxEnums.h"
|
||||
#endif
|
||||
#ifndef _MMATHFN_H_
|
||||
#include "math/mMathFn.h"
|
||||
#endif
|
||||
|
||||
struct DDSFile;
|
||||
|
||||
|
|
@ -57,6 +60,8 @@ namespace ImageUtil
|
|||
|
||||
//convert to sRGB format
|
||||
GFXFormat toSRGBFormat(const GFXFormat format);
|
||||
|
||||
U32 getMaxMipCount(const U32 width, const U32 height);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -240,7 +240,7 @@ static bool sReadPNG(Stream &stream, GBitmap *bitmap)
|
|||
png_set_expand(png_ptr);
|
||||
|
||||
if (bit_depth == 16)
|
||||
format = GFXFormatR5G6B5;
|
||||
format = GFXFormatL16;
|
||||
else
|
||||
format = GFXFormatA8;
|
||||
}
|
||||
|
|
@ -276,7 +276,7 @@ static bool sReadPNG(Stream &stream, GBitmap *bitmap)
|
|||
AssertFatal(rowBytes == width * 4,
|
||||
"Error, our rowbytes are incorrect for this transform... (4)");
|
||||
}
|
||||
else if (format == GFXFormatR5G6B5)
|
||||
else if (format == GFXFormatL16)
|
||||
{
|
||||
AssertFatal(rowBytes == width * 2,
|
||||
"Error, our rowbytes are incorrect for this transform... (2)");
|
||||
|
|
|
|||
|
|
@ -26,6 +26,13 @@
|
|||
#include "gfx/gfxTextureManager.h"
|
||||
|
||||
|
||||
GFXCubemap::GFXCubemap()
|
||||
{
|
||||
mPath = "";
|
||||
mMipMapLevels = 0;
|
||||
mInitialized = false;
|
||||
}
|
||||
|
||||
GFXCubemap::~GFXCubemap()
|
||||
{
|
||||
// If we're not dynamic and we were loaded from a
|
||||
|
|
@ -35,7 +42,7 @@ GFXCubemap::~GFXCubemap()
|
|||
TEXMGR->releaseCubemap( this );
|
||||
}
|
||||
|
||||
U32 GFXCubemap::_zUpFaceIndex(const U32 index)
|
||||
U32 GFXCubemap::zUpFaceIndex(const U32 index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
|
|
@ -124,3 +131,10 @@ bool GFXCubemapHandle::set( const String &cubemapDDS )
|
|||
|
||||
return isValid();
|
||||
}
|
||||
|
||||
const String GFXCubemapArray::describeSelf() const
|
||||
{
|
||||
// We've got nothing
|
||||
return String();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,10 +47,10 @@ protected:
|
|||
/// Sets the cubemap file path.
|
||||
void _setPath( const String &path ) { mPath = path; }
|
||||
|
||||
/// Get Z up face index of the cubemap. DDS files will be stored Y up
|
||||
U32 _zUpFaceIndex(const U32 index);
|
||||
|
||||
U32 mMipMapLevels;
|
||||
|
||||
bool mInitialized;
|
||||
public:
|
||||
|
||||
/// Create a static cubemap from a list of 6 face textures.
|
||||
|
|
@ -59,11 +59,12 @@ public:
|
|||
/// Create a static cubemap from a DDS cubemap file.
|
||||
virtual void initStatic( DDSFile *dds ) = 0;
|
||||
|
||||
///
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ) = 0;
|
||||
///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
|
||||
|
||||
void initNormalize(U32 size);
|
||||
|
||||
GFXCubemap();
|
||||
virtual ~GFXCubemap();
|
||||
|
||||
/// Returns the size of the faces.
|
||||
|
|
@ -72,6 +73,9 @@ public:
|
|||
/// Returns the face texture format.
|
||||
virtual GFXFormat getFormat() const = 0;
|
||||
|
||||
/// Returns if this cubemap has been initialized
|
||||
virtual bool isInitialized() { return false; }
|
||||
|
||||
/// Returns the cubemap file path set at creation.
|
||||
const String& getPath() const { return mPath; }
|
||||
|
||||
|
|
@ -81,6 +85,9 @@ public:
|
|||
|
||||
/// Get the number of mip maps
|
||||
const U32 getMipMapLevels() const { return mMipMapLevels; }
|
||||
|
||||
/// Get Z up face index of the cubemap. DDS files will be stored Y up
|
||||
static U32 zUpFaceIndex(const U32 index);
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -99,5 +106,58 @@ public:
|
|||
void free() { StrongObjectRef::set( NULL ); }
|
||||
};
|
||||
|
||||
/// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated
|
||||
class GFXCubemapArray : public StrongRefBase, public GFXResource
|
||||
{
|
||||
friend class GFXDevice;
|
||||
friend class GFXTextureManager;
|
||||
|
||||
protected:
|
||||
/// should only be called by GFXDevice
|
||||
virtual void setToTexUnit( U32 tuNum ) = 0;
|
||||
/// number of cubemaps in the array
|
||||
U32 mNumCubemaps;
|
||||
/// cubemap face size
|
||||
U32 mSize;
|
||||
/// number of mip levels
|
||||
U32 mMipMapLevels;
|
||||
/// format
|
||||
GFXFormat mFormat;
|
||||
|
||||
public:
|
||||
|
||||
virtual ~GFXCubemapArray() {};
|
||||
/// Initialize from an array of cubemaps
|
||||
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
|
||||
/// Initialize cubemapCount number of blank cubemaps in the array
|
||||
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
|
||||
/// Update cubemap in the array
|
||||
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0;
|
||||
/// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger)
|
||||
virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0;
|
||||
/// Return number of textures in the array
|
||||
const U32 getNumCubemaps() const { return mNumCubemaps; }
|
||||
/// Get the number of mip maps
|
||||
const U32 getMipMapLevels() const { return mMipMapLevels; }
|
||||
/// Returns the size of the faces.
|
||||
const U32 getSize() const { return mSize; }
|
||||
/// Returns the format
|
||||
const GFXFormat getFormat() const { return mFormat; }
|
||||
|
||||
virtual const String describeSelf() const;
|
||||
};
|
||||
|
||||
/// A reference counted handle to a cubemap array resource.
|
||||
class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray>
|
||||
{
|
||||
public:
|
||||
GFXCubemapArrayHandle() {}
|
||||
GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); }
|
||||
|
||||
/// Releases the texture handle.
|
||||
void free() { StrongObjectRef::set(NULL); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // GFXCUBEMAP
|
||||
|
|
|
|||
|
|
@ -131,6 +131,8 @@ GFXDevice::GFXDevice()
|
|||
mNewTexture[i] = NULL;
|
||||
mCurrentCubemap[i] = NULL;
|
||||
mNewCubemap[i] = NULL;
|
||||
mCurrentCubemapArray[i] = NULL;
|
||||
mNewCubemapArray[i] = NULL;
|
||||
mTexType[i] = GFXTDT_Normal;
|
||||
|
||||
mTextureMatrix[i].identity();
|
||||
|
|
@ -262,6 +264,8 @@ GFXDevice::~GFXDevice()
|
|||
mNewTexture[i] = NULL;
|
||||
mCurrentCubemap[i] = NULL;
|
||||
mNewCubemap[i] = NULL;
|
||||
mCurrentCubemapArray[i] = NULL;
|
||||
mNewCubemapArray[i] = NULL;
|
||||
}
|
||||
|
||||
mCurrentRT = NULL;
|
||||
|
|
@ -398,6 +402,15 @@ void GFXDevice::updateStates(bool forceSetAll /*=false*/)
|
|||
setTextureInternal(i, NULL);
|
||||
}
|
||||
break;
|
||||
case GFXTDT_CubeArray:
|
||||
{
|
||||
mCurrentCubemapArray[i] = mNewCubemapArray[i];
|
||||
if (mCurrentCubemapArray[i])
|
||||
mCurrentCubemapArray[i]->setToTexUnit(i);
|
||||
else
|
||||
setTextureInternal(i, NULL);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "Unknown texture type!");
|
||||
break;
|
||||
|
|
@ -537,6 +550,15 @@ void GFXDevice::updateStates(bool forceSetAll /*=false*/)
|
|||
setTextureInternal(i, NULL);
|
||||
}
|
||||
break;
|
||||
case GFXTDT_CubeArray:
|
||||
{
|
||||
mCurrentCubemapArray[i] = mNewCubemapArray[i];
|
||||
if (mCurrentCubemapArray[i])
|
||||
mCurrentCubemapArray[i]->setToTexUnit(i);
|
||||
else
|
||||
setTextureInternal(i, NULL);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "Unknown texture type!");
|
||||
break;
|
||||
|
|
@ -777,30 +799,60 @@ void GFXDevice::setTexture( U32 stage, GFXTextureObject *texture )
|
|||
// Clear out the cubemaps
|
||||
mNewCubemap[stage] = NULL;
|
||||
mCurrentCubemap[stage] = NULL;
|
||||
mNewCubemapArray[stage] = NULL;
|
||||
mCurrentCubemapArray[stage] = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Set cube texture
|
||||
//-----------------------------------------------------------------------------
|
||||
void GFXDevice::setCubeTexture( U32 stage, GFXCubemap *texture )
|
||||
void GFXDevice::setCubeTexture( U32 stage, GFXCubemap *cubemap )
|
||||
{
|
||||
AssertFatal(stage < getNumSamplers(), "GFXDevice::setTexture - out of range stage!");
|
||||
|
||||
if ( mTexType[stage] == GFXTDT_Cube &&
|
||||
( ( mTextureDirty[stage] && mNewCubemap[stage].getPointer() == texture ) ||
|
||||
( !mTextureDirty[stage] && mCurrentCubemap[stage].getPointer() == texture ) ) )
|
||||
( ( mTextureDirty[stage] && mNewCubemap[stage].getPointer() == cubemap) ||
|
||||
( !mTextureDirty[stage] && mCurrentCubemap[stage].getPointer() == cubemap) ) )
|
||||
return;
|
||||
|
||||
mStateDirty = true;
|
||||
mTexturesDirty = true;
|
||||
mTextureDirty[stage] = true;
|
||||
|
||||
mNewCubemap[stage] = texture;
|
||||
mNewCubemap[stage] = cubemap;
|
||||
mTexType[stage] = GFXTDT_Cube;
|
||||
|
||||
// Clear out the normal textures
|
||||
// Clear out textures
|
||||
mNewTexture[stage] = NULL;
|
||||
mCurrentTexture[stage] = NULL;
|
||||
mNewCubemapArray[stage] = NULL;
|
||||
mCurrentCubemapArray[stage] = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Set cube texture array
|
||||
//-----------------------------------------------------------------------------
|
||||
void GFXDevice::setCubeArrayTexture(U32 stage, GFXCubemapArray *cubemapArray)
|
||||
{
|
||||
AssertFatal(stage < getNumSamplers(), avar("GFXDevice::setTexture - out of range stage! %i>%i", stage, getNumSamplers()));
|
||||
|
||||
if (mTexType[stage] == GFXTDT_CubeArray &&
|
||||
((mTextureDirty[stage] && mNewCubemapArray[stage].getPointer() == cubemapArray) ||
|
||||
(!mTextureDirty[stage] && mCurrentCubemapArray[stage].getPointer() == cubemapArray)))
|
||||
return;
|
||||
|
||||
mStateDirty = true;
|
||||
mTexturesDirty = true;
|
||||
mTextureDirty[stage] = true;
|
||||
|
||||
mNewCubemapArray[stage] = cubemapArray;
|
||||
mTexType[stage] = GFXTDT_CubeArray;
|
||||
|
||||
// Clear out textures
|
||||
mNewTexture[stage] = NULL;
|
||||
mCurrentTexture[stage] = NULL;
|
||||
mNewCubemap[stage] = NULL;
|
||||
mCurrentCubemap[stage] = NULL;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -497,13 +497,16 @@ protected:
|
|||
enum TexDirtyType
|
||||
{
|
||||
GFXTDT_Normal,
|
||||
GFXTDT_Cube
|
||||
GFXTDT_Cube,
|
||||
GFXTDT_CubeArray
|
||||
};
|
||||
|
||||
GFXTexHandle mCurrentTexture[TEXTURE_STAGE_COUNT];
|
||||
GFXTexHandle mNewTexture[TEXTURE_STAGE_COUNT];
|
||||
GFXCubemapHandle mCurrentCubemap[TEXTURE_STAGE_COUNT];
|
||||
GFXCubemapHandle mNewCubemap[TEXTURE_STAGE_COUNT];
|
||||
GFXCubemapArrayHandle mCurrentCubemapArray[TEXTURE_STAGE_COUNT];
|
||||
GFXCubemapArrayHandle mNewCubemapArray[TEXTURE_STAGE_COUNT];
|
||||
|
||||
TexDirtyType mTexType[TEXTURE_STAGE_COUNT];
|
||||
bool mTextureDirty[TEXTURE_STAGE_COUNT];
|
||||
|
|
@ -753,6 +756,7 @@ protected:
|
|||
|
||||
public:
|
||||
virtual GFXCubemap * createCubemap() = 0;
|
||||
virtual GFXCubemapArray *createCubemapArray() = 0;
|
||||
|
||||
inline GFXTextureManager *getTextureManager()
|
||||
{
|
||||
|
|
@ -778,7 +782,7 @@ public:
|
|||
|
||||
/// Allocate a target for doing render to texture operations, with no
|
||||
/// depth/stencil buffer.
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget()=0;
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget(bool genMips = true) = 0;
|
||||
|
||||
/// Allocate a target for a given window.
|
||||
virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window)=0;
|
||||
|
|
@ -809,7 +813,6 @@ public:
|
|||
virtual U32 getNumRenderTargets() const = 0;
|
||||
|
||||
virtual void setShader( GFXShader *shader, bool force = false ) {}
|
||||
virtual void disableShaders( bool force = false ) {} // TODO Remove when T3D 4.0
|
||||
|
||||
/// Set the buffer! (Actual set happens on the next draw call, just like textures, state blocks, etc)
|
||||
void setShaderConstBuffer(GFXShaderConstBuffer* buffer);
|
||||
|
|
@ -823,11 +826,19 @@ public:
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/// @name Copying methods
|
||||
/// @{
|
||||
|
||||
virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face) = 0;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @name Rendering methods
|
||||
/// @{
|
||||
|
||||
///
|
||||
virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil ) = 0;
|
||||
virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color) = 0;
|
||||
virtual bool beginScene();
|
||||
virtual void endScene();
|
||||
virtual void beginField();
|
||||
|
|
@ -938,8 +949,9 @@ public:
|
|||
/// @{
|
||||
|
||||
///
|
||||
void setTexture(U32 stage, GFXTextureObject*texture);
|
||||
void setTexture(U32 stage, GFXTextureObject *texture);
|
||||
void setCubeTexture( U32 stage, GFXCubemap *cubemap );
|
||||
void setCubeArrayTexture( U32 stage, GFXCubemapArray *cubemapArray);
|
||||
inline GFXTextureObject* getCurrentTexture( U32 stage ) { return mCurrentTexture[stage]; }
|
||||
|
||||
/// @}
|
||||
|
|
|
|||
|
|
@ -188,6 +188,7 @@ enum GFXFormat
|
|||
GFXFormatR16G16,
|
||||
GFXFormatR16G16F,
|
||||
GFXFormatR10G10B10A2,
|
||||
GFXFormatR11G11B10,
|
||||
GFXFormatD32,
|
||||
GFXFormatD24X8,
|
||||
GFXFormatD24S8,
|
||||
|
|
@ -597,7 +598,8 @@ enum GFXShaderConstType
|
|||
GFXSCT_Int4,
|
||||
// Samplers
|
||||
GFXSCT_Sampler,
|
||||
GFXSCT_SamplerCube
|
||||
GFXSCT_SamplerCube,
|
||||
GFXSCT_SamplerCubeArray
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -196,6 +196,12 @@ public:
|
|||
///
|
||||
/// By default, this method will resolve all color targets.
|
||||
virtual void resolve()=0;
|
||||
|
||||
/// Returns true if the automatic generation of mip maps is enabled
|
||||
inline bool isGenMipsEnabled() const { return mGenMips; }
|
||||
|
||||
protected:
|
||||
bool mGenMips;
|
||||
};
|
||||
|
||||
typedef StrongRefPtr<GFXTarget> GFXTargetRef;
|
||||
|
|
|
|||
|
|
@ -52,6 +52,11 @@ GFXTexHandle::GFXTexHandle( const String &texName, GFXTextureProfile *profile, c
|
|||
set( texName, profile, desc );
|
||||
}
|
||||
|
||||
GFXTexHandle::GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
|
||||
{
|
||||
set(texNameR, texNameG, texNameB, texNameA, inputKey, profile, desc);
|
||||
}
|
||||
|
||||
bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const String &desc )
|
||||
{
|
||||
// Clear the existing texture first, so that
|
||||
|
|
@ -70,6 +75,24 @@ bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const
|
|||
return isValid();
|
||||
}
|
||||
|
||||
bool GFXTexHandle::set(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
|
||||
{
|
||||
// Clear the existing texture first, so that
|
||||
// its memory is free for the new allocation.
|
||||
free();
|
||||
|
||||
// Create and set the new texture.
|
||||
AssertFatal( texNameR.isNotEmpty(), "Texture name is empty" );
|
||||
StrongObjectRef::set( TEXMGR->createCompositeTexture( texNameR, texNameG, texNameB, texNameA, inputKey, profile ) );
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
if ( getPointer() )
|
||||
getPointer()->mDebugDescription = desc;
|
||||
#endif
|
||||
|
||||
return isValid();
|
||||
}
|
||||
|
||||
GFXTexHandle::GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
|
||||
{
|
||||
set( bmp, profile, deleteBmp, desc );
|
||||
|
|
|
|||
|
|
@ -46,6 +46,10 @@ public:
|
|||
GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
|
||||
bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
|
||||
|
||||
// load composite
|
||||
GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc);
|
||||
bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc );
|
||||
|
||||
// register texture
|
||||
GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
|
||||
bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
|
||||
|
|
|
|||
|
|
@ -1122,7 +1122,8 @@ GFXTextureObject *GFXTextureManager::createCompositeTexture(GBitmap*bmp[4], U32
|
|||
}
|
||||
|
||||
U8 rChan, gChan, bChan, aChan;
|
||||
|
||||
GBitmap *outBitmap = new GBitmap();
|
||||
outBitmap->allocateBitmap(bmp[0]->getWidth(), bmp[0]->getHeight(),false, GFXFormatR8G8B8A8);
|
||||
//pack additional bitmaps into the origional
|
||||
for (U32 x = 0; x < bmp[0]->getWidth(); x++)
|
||||
{
|
||||
|
|
@ -1145,7 +1146,7 @@ GFXTextureObject *GFXTextureManager::createCompositeTexture(GBitmap*bmp[4], U32
|
|||
else
|
||||
aChan = 255;
|
||||
|
||||
bmp[0]->setColor(x, y, ColorI(rChan, gChan, bChan, aChan));
|
||||
outBitmap->setColor(x, y, ColorI(rChan, gChan, bChan, aChan));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1153,12 +1154,15 @@ GFXTextureObject *GFXTextureManager::createCompositeTexture(GBitmap*bmp[4], U32
|
|||
if (cacheHit != NULL)
|
||||
{
|
||||
// Con::errorf("Cached texture '%s'", (resourceName.isNotEmpty() ? resourceName.c_str() : "unknown"));
|
||||
if (deleteBmp)
|
||||
delete bmp[0];
|
||||
if (deleteBmp)
|
||||
{
|
||||
delete outBitmap;
|
||||
delete[] bmp;
|
||||
}
|
||||
return cacheHit;
|
||||
}
|
||||
|
||||
return _createTexture(bmp[0], resourceName, profile, deleteBmp, NULL);
|
||||
return _createTexture(outBitmap, resourceName, profile, deleteBmp, NULL);
|
||||
}
|
||||
|
||||
GFXTextureObject* GFXTextureManager::_findPooledTexure( U32 width,
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
#include "gfx/bitmap/imageUtils.h"
|
||||
|
||||
|
||||
GLenum GFXGLCubemap::faceList[6] =
|
||||
static GLenum faceList[6] =
|
||||
{
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
|
|
@ -55,6 +55,11 @@ GFXGLCubemap::~GFXGLCubemap()
|
|||
GFXTextureManager::removeEventDelegate( this, &GFXGLCubemap::_onTextureEvent );
|
||||
}
|
||||
|
||||
GLenum GFXGLCubemap::getEnumForFaceNumber(U32 face)
|
||||
{
|
||||
return faceList[face];
|
||||
}
|
||||
|
||||
void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
|
||||
{
|
||||
AssertFatal( faces, "");
|
||||
|
|
@ -126,6 +131,7 @@ void GFXGLCubemap::initStatic(GFXTexHandle* faces)
|
|||
glGenTextures(1, &mCubemap);
|
||||
fillCubeTextures(faces);
|
||||
}
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void GFXGLCubemap::initStatic( DDSFile *dds )
|
||||
|
|
@ -165,7 +171,7 @@ void GFXGLCubemap::initStatic( DDSFile *dds )
|
|||
}
|
||||
|
||||
// convert to Z up
|
||||
const U32 faceIndex = _zUpFaceIndex(i);
|
||||
const U32 faceIndex = zUpFaceIndex(i);
|
||||
|
||||
// Now loop thru the mip levels!
|
||||
for (U32 mip = 0; mip < mMipMapLevels; ++mip)
|
||||
|
|
@ -179,9 +185,10 @@ void GFXGLCubemap::initStatic( DDSFile *dds )
|
|||
GFXGLTextureFormat[mFaceFormat], GFXGLTextureType[mFaceFormat], dds->mSurfaces[i]->mMips[mip]);
|
||||
}
|
||||
}
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
|
||||
void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
|
||||
{
|
||||
mDynamicTexSize = texSize;
|
||||
mFaceFormat = faceFormat;
|
||||
|
|
@ -220,6 +227,7 @@ void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
|
|||
|
||||
if( !isCompressed )
|
||||
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void GFXGLCubemap::zombify()
|
||||
|
|
@ -277,3 +285,215 @@ void GFXGLCubemap::_onTextureEvent( GFXTexCallbackCode code )
|
|||
else
|
||||
tmResurrect();
|
||||
}
|
||||
|
||||
U8* GFXGLCubemap::getTextureData(U32 face, U32 mip)
|
||||
{
|
||||
AssertFatal(mMipMapLevels, "");
|
||||
mip = (mip < mMipMapLevels) ? mip : 0;
|
||||
const U32 bytesPerTexel = 8; //TODO make work with more formats!!!!!
|
||||
const U32 dataSize = ImageUtil::isCompressedFormat(mFaceFormat)
|
||||
? getCompressedSurfaceSize(mFaceFormat, mWidth, mHeight, mip)
|
||||
: (mWidth >> mip) * (mHeight >> mip) * bytesPerTexel;
|
||||
|
||||
U8* data = new U8[dataSize];
|
||||
PRESERVE_TEXTURE(GL_TEXTURE_CUBE_MAP);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
|
||||
|
||||
if (ImageUtil::isCompressedFormat(mFaceFormat))
|
||||
glGetCompressedTexImage(faceList[face], mip, data);
|
||||
else
|
||||
glGetTexImage(faceList[face], mip, GFXGLTextureFormat[mFaceFormat], GFXGLTextureType[mFaceFormat], data);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Cubemap Array
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
GFXGLCubemapArray::GFXGLCubemapArray()
|
||||
{
|
||||
}
|
||||
|
||||
GFXGLCubemapArray::~GFXGLCubemapArray()
|
||||
{
|
||||
glDeleteTextures(1, &mCubemap);
|
||||
}
|
||||
|
||||
//TODO: really need a common private 'init' function to avoid code double up with these init* functions
|
||||
void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
|
||||
{
|
||||
AssertFatal(cubemaps, "GFXGLCubemapArray- Got null GFXCubemapHandle!");
|
||||
AssertFatal(*cubemaps, "GFXGLCubemapArray - Got empty cubemap!");
|
||||
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = cubemaps[0]->getSize();
|
||||
mFormat = cubemaps[0]->getFormat();
|
||||
mMipMapLevels = cubemaps[0]->getMipMapLevels();
|
||||
mNumCubemaps = cubemapCount;
|
||||
const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
|
||||
|
||||
glGenTextures(1, &mCubemap);
|
||||
PRESERVE_CUBEMAP_ARRAY_TEXTURE();
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, mMipMapLevels - 1);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
for (U32 i = 0; i < cubemapCount; i++)
|
||||
{
|
||||
GFXGLCubemap* glTex = static_cast<GFXGLCubemap*>(cubemaps[i].getPointer());
|
||||
for (U32 face = 0; face < 6; face++)
|
||||
{
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
||||
{
|
||||
U8 *pixelData = glTex->getTextureData(face, currentMip);
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
const U32 mipSize = getMax(U32(1), mSize >> currentMip);
|
||||
if (isCompressed)
|
||||
{
|
||||
const U32 mipDataSize = getCompressedSurfaceSize(mFormat, mSize, mSize, currentMip);
|
||||
glCompressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, i * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, i * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
|
||||
|
||||
delete[] pixelData;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Just allocate the cubemap array but we don't upload any data
|
||||
void GFXGLCubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
||||
{
|
||||
//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
|
||||
mSize = cubemapFaceSize;
|
||||
mFormat = format;
|
||||
mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize);
|
||||
mNumCubemaps = cubemapCount;
|
||||
const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
|
||||
|
||||
glGenTextures(1, &mCubemap);
|
||||
PRESERVE_CUBEMAP_ARRAY_TEXTURE();
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
|
||||
for (U32 i = 0; i < mMipMapLevels; i++)
|
||||
{
|
||||
const U32 mipSize = getMax(U32(1), mSize >> i);
|
||||
glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, GFXGLTextureInternalFormat[mFormat], mipSize, mipSize, cubemapCount * 6, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, mMipMapLevels - 1);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
void GFXGLCubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
|
||||
{
|
||||
AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
|
||||
if (!cubemap->isInitialized())
|
||||
return;
|
||||
const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
|
||||
|
||||
GFXGLCubemap* glTex = static_cast<GFXGLCubemap*>(cubemap.getPointer());
|
||||
for (U32 face = 0; face < 6; face++)
|
||||
{
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
||||
{
|
||||
U8 *pixelData = glTex->getTextureData(face, currentMip);
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
const U32 mipSize = getMax(U32(1), mSize >> currentMip);
|
||||
if (isCompressed)
|
||||
{
|
||||
const U32 mipDataSize = getCompressedSurfaceSize(mFormat, mSize, mSize, currentMip);
|
||||
glCompressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, slot * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, slot * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
|
||||
|
||||
delete[] pixelData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)
|
||||
{
|
||||
AssertFatal(pDstCubemap, "GFXGLCubemapArray::copyTo - Got null GFXCubemapArray");
|
||||
|
||||
const U32 dstCount = pDstCubemap->getNumCubemaps();
|
||||
const GFXFormat dstFmt = pDstCubemap->getFormat();
|
||||
const U32 dstSize = pDstCubemap->getSize();
|
||||
const U32 dstMips = pDstCubemap->getMipMapLevels();
|
||||
|
||||
AssertFatal(dstCount > mNumCubemaps, "GFXGLCubemapArray::copyTo - Destination too small");
|
||||
AssertFatal(dstFmt == mFormat, "GFXGLCubemapArray::copyTo - Destination format doesn't match");
|
||||
AssertFatal(dstSize == mSize, "GFXGLCubemapArray::copyTo - Destination size doesn't match");
|
||||
AssertFatal(dstMips == mMipMapLevels, "GFXGLCubemapArray::copyTo - Destination mip levels doesn't match");
|
||||
|
||||
GFXGLCubemapArray* pDstCube = static_cast<GFXGLCubemapArray*>(pDstCubemap);
|
||||
|
||||
for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++)
|
||||
{
|
||||
for (U32 face = 0; face < CubeFaces; face++)
|
||||
{
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
||||
//U32 currentMip = 0;
|
||||
{
|
||||
//U8 *pixelData = pDstCube->get->getTextureData(face, currentMip);
|
||||
const U32 mipSize = getMax(U32(1), mSize >> currentMip);
|
||||
/*if (isCompressed)
|
||||
{
|
||||
const U32 mipDataSize = getCompressedSurfaceSize(mFormat, mSize, mSize, currentMip);
|
||||
glCompressedTexImage2D(faceList[face], currentMip, GFXGLTextureInternalFormat[mFormat], mipSize, mipSize, 0, mipDataSize, pixelData);
|
||||
}
|
||||
else
|
||||
{*/ //TODO figure out xyzOffsets
|
||||
glCopyImageSubData(mCubemap, GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, cubeMap * face, pDstCube->mCubemap, GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, cubeMap * face, mipSize, mipSize, 6);
|
||||
//glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
//glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, 0, mipSize, mipSize, CubeFaces, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
|
||||
//}
|
||||
//delete[] pixelData;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GFXGLCubemapArray::setToTexUnit(U32 tuNum)
|
||||
{
|
||||
static_cast<GFXGLDevice*>(getOwningDevice())->setCubemapArrayInternal(tuNum, this);
|
||||
}
|
||||
|
||||
void GFXGLCubemapArray::bind(U32 textureUnit) const
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + textureUnit);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
static_cast<GFXGLDevice*>(getOwningDevice())->getOpenglCache()->setCacheBindedTex(textureUnit, GL_TEXTURE_CUBE_MAP_ARRAY, mCubemap);
|
||||
|
||||
GFXGLStateBlockRef sb = static_cast<GFXGLDevice*>(GFX)->getCurrentStateBlock();
|
||||
AssertFatal(sb, "GFXGLCubemap::bind - No active stateblock!");
|
||||
if (!sb)
|
||||
return;
|
||||
|
||||
const GFXSamplerStateDesc& ssd = sb->getDesc().samplers[textureUnit];
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, minificationFilter(ssd.minFilter, ssd.mipFilter, 0));
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GFXGLTextureFilter[ssd.magFilter]);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,6 +30,9 @@
|
|||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
const U32 CubeFaces = 6;
|
||||
const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
|
||||
|
||||
|
||||
class GFXGLCubemap : public GFXCubemap
|
||||
{
|
||||
|
|
@ -39,10 +42,12 @@ public:
|
|||
|
||||
virtual void initStatic( GFXTexHandle *faces );
|
||||
virtual void initStatic( DDSFile *dds );
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
|
||||
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0);
|
||||
virtual U32 getSize() const { return mWidth; }
|
||||
virtual GFXFormat getFormat() const { return mFaceFormat; }
|
||||
|
||||
virtual bool isInitialized() { return mCubemap != 0 ? true : false; }
|
||||
|
||||
// Convenience methods for GFXGLTextureTarget
|
||||
U32 getWidth() { return mWidth; }
|
||||
U32 getHeight() { return mHeight; }
|
||||
|
|
@ -55,7 +60,11 @@ public:
|
|||
/// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
|
||||
void tmResurrect();
|
||||
|
||||
static GLenum getEnumForFaceNumber(U32 face) { return faceList[face]; } ///< Performs lookup to get a GLenum for the given face number
|
||||
static GLenum getEnumForFaceNumber(U32 face);///< Performs lookup to get a GLenum for the given face number
|
||||
|
||||
/// @return An array containing the texture data
|
||||
/// @note You are responsible for deleting the returned data! (Use delete[])
|
||||
U8* getTextureData(U32 face, U32 mip = 0);
|
||||
|
||||
protected:
|
||||
|
||||
|
|
@ -85,7 +94,29 @@ protected:
|
|||
virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
|
||||
void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
|
||||
|
||||
static GLenum faceList[6]; ///< Lookup table
|
||||
};
|
||||
|
||||
class GFXGLCubemapArray : public GFXCubemapArray
|
||||
{
|
||||
public:
|
||||
GFXGLCubemapArray();
|
||||
virtual ~GFXGLCubemapArray();
|
||||
//virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
|
||||
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
|
||||
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format);
|
||||
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot);
|
||||
virtual void copyTo(GFXCubemapArray *pDstCubemap);
|
||||
virtual void setToTexUnit(U32 tuNum);
|
||||
|
||||
// GFXResource interface
|
||||
virtual void zombify() {}
|
||||
virtual void resurrect() {}
|
||||
|
||||
protected:
|
||||
friend class GFXGLDevice;
|
||||
void bind(U32 textureUnit) const;
|
||||
GLuint mCubemap; ///< Internal GL handle
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -448,6 +448,13 @@ GFXCubemap* GFXGLDevice::createCubemap()
|
|||
return cube;
|
||||
};
|
||||
|
||||
GFXCubemapArray *GFXGLDevice::createCubemapArray()
|
||||
{
|
||||
GFXGLCubemapArray* cubeArray = new GFXGLCubemapArray();
|
||||
cubeArray->registerResourceWithDevice(this);
|
||||
return cubeArray;
|
||||
}
|
||||
|
||||
void GFXGLDevice::endSceneInternal()
|
||||
{
|
||||
// nothing to do for opengl
|
||||
|
|
@ -495,6 +502,12 @@ void GFXGLDevice::clear(U32 flags, const LinearColorF& color, F32 z, U32 stencil
|
|||
glStencilMask(desc->stencilWriteMask);
|
||||
}
|
||||
|
||||
void GFXGLDevice::clearColorAttachment(const U32 attachment, const LinearColorF& color)
|
||||
{
|
||||
const GLfloat clearColor[4] = { color.red, color.green, color.blue, color.alpha };
|
||||
glClearBufferfv(GL_COLOR, attachment, clearColor);
|
||||
}
|
||||
|
||||
// Given a primitive type and a number of primitives, return the number of indexes/vertexes used.
|
||||
inline GLsizei GFXGLDevice::primCountToIndexCount(GFXPrimitiveType primType, U32 primitiveCount)
|
||||
{
|
||||
|
|
@ -669,6 +682,22 @@ void GFXGLDevice::setCubemapInternal(U32 textureUnit, const GFXGLCubemap* textur
|
|||
}
|
||||
}
|
||||
|
||||
void GFXGLDevice::setCubemapArrayInternal(U32 textureUnit, const GFXGLCubemapArray* texture)
|
||||
{
|
||||
if (texture)
|
||||
{
|
||||
mActiveTextureType[textureUnit] = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
texture->bind(textureUnit);
|
||||
}
|
||||
else if (mActiveTextureType[textureUnit] != GL_ZERO)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + textureUnit);
|
||||
glBindTexture(mActiveTextureType[textureUnit], 0);
|
||||
getOpenglCache()->setCacheBindedTex(textureUnit, mActiveTextureType[textureUnit], 0);
|
||||
mActiveTextureType[textureUnit] = GL_ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
void GFXGLDevice::setMatrix( GFXMatrixType mtype, const MatrixF &mat )
|
||||
{
|
||||
// ONLY NEEDED ON FFP
|
||||
|
|
@ -749,9 +778,9 @@ void GFXGLDevice::setStateBlockInternal(GFXStateBlock* block, bool force)
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
GFXTextureTarget * GFXGLDevice::allocRenderToTextureTarget()
|
||||
GFXTextureTarget * GFXGLDevice::allocRenderToTextureTarget(bool genMips)
|
||||
{
|
||||
GFXGLTextureTarget *targ = new GFXGLTextureTarget();
|
||||
GFXGLTextureTarget *targ = new GFXGLTextureTarget(genMips);
|
||||
targ->registerResourceWithDevice(this);
|
||||
return targ;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ class GFXGLVertexBuffer;
|
|||
class GFXGLPrimitiveBuffer;
|
||||
class GFXGLTextureTarget;
|
||||
class GFXGLCubemap;
|
||||
class GFXGLCubemapArray;
|
||||
class GFXGLStateCache;
|
||||
class GFXGLVertexDecl;
|
||||
|
||||
|
|
@ -81,6 +82,7 @@ public:
|
|||
virtual U32 getTotalVideoMemory();
|
||||
|
||||
virtual GFXCubemap * createCubemap();
|
||||
virtual GFXCubemapArray *createCubemapArray();
|
||||
|
||||
virtual F32 getFillConventionOffset() const { return 0.0f; }
|
||||
|
||||
|
|
@ -91,7 +93,7 @@ public:
|
|||
/// @{
|
||||
|
||||
///
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget();
|
||||
virtual GFXTextureTarget *allocRenderToTextureTarget(bool genMips = true);
|
||||
virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window);
|
||||
virtual void _updateRenderTargets();
|
||||
|
||||
|
|
@ -115,8 +117,10 @@ public:
|
|||
virtual U32 getNumRenderTargets() const;
|
||||
|
||||
virtual GFXShader* createShader();
|
||||
|
||||
//TODO: implement me!
|
||||
virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face) {};
|
||||
virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil );
|
||||
virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color);
|
||||
virtual bool beginSceneInternal();
|
||||
virtual void endSceneInternal();
|
||||
|
||||
|
|
@ -167,7 +171,8 @@ protected:
|
|||
virtual void setShaderConstBufferInternal(GFXShaderConstBuffer* buffer);
|
||||
|
||||
virtual void setTextureInternal(U32 textureUnit, const GFXTextureObject*texture);
|
||||
virtual void setCubemapInternal(U32 cubemap, const GFXGLCubemap* texture);
|
||||
virtual void setCubemapInternal(U32 textureUnit, const GFXGLCubemap* texture);
|
||||
virtual void setCubemapArrayInternal(U32 textureUnit, const GFXGLCubemapArray* texture);
|
||||
|
||||
virtual void setLightInternal(U32 lightStage, const GFXLightInfo light, bool lightEnable);
|
||||
virtual void setLightMaterialInternal(const GFXLightMaterial mat);
|
||||
|
|
@ -204,11 +209,12 @@ private:
|
|||
|
||||
friend class GFXGLTextureObject;
|
||||
friend class GFXGLCubemap;
|
||||
friend class GFXGLCubemapArray;
|
||||
friend class GFXGLWindowTarget;
|
||||
friend class GFXGLPrimitiveBuffer;
|
||||
friend class GFXGLVertexBuffer;
|
||||
|
||||
static GFXAdapter::CreateDeviceInstanceDelegate mCreateDeviceInstance;
|
||||
static GFXAdapter::CreateDeviceInstanceDelegate mCreateDeviceInstance;
|
||||
|
||||
U32 mAdapterIndex;
|
||||
|
||||
|
|
|
|||
|
|
@ -138,6 +138,7 @@ void GFXGLEnumTranslate::init()
|
|||
GFXGLTextureInternalFormat[GFXFormatR8G8B8X8] = GL_RGBA8;
|
||||
GFXGLTextureInternalFormat[GFXFormatB8G8R8A8] = GL_RGBA8;
|
||||
GFXGLTextureInternalFormat[GFXFormatR10G10B10A2] = GL_RGB10_A2;
|
||||
GFXGLTextureInternalFormat[GFXFormatR11G11B10] = GL_R11F_G11F_B10F;
|
||||
GFXGLTextureInternalFormat[GFXFormatD32] = GL_DEPTH_COMPONENT32;
|
||||
GFXGLTextureInternalFormat[GFXFormatD24X8] = GL_DEPTH24_STENCIL8;
|
||||
GFXGLTextureInternalFormat[GFXFormatD24S8] = GL_DEPTH24_STENCIL8;
|
||||
|
|
@ -165,6 +166,7 @@ void GFXGLEnumTranslate::init()
|
|||
GFXGLTextureFormat[GFXFormatR8G8B8X8] = GL_RGBA;
|
||||
GFXGLTextureFormat[GFXFormatB8G8R8A8] = GL_BGRA;
|
||||
GFXGLTextureFormat[GFXFormatR10G10B10A2] = GL_RGBA;
|
||||
GFXGLTextureFormat[GFXFormatR11G11B10] = GL_RGB;
|
||||
GFXGLTextureFormat[GFXFormatD32] = GL_DEPTH_COMPONENT;
|
||||
GFXGLTextureFormat[GFXFormatD24X8] = GL_DEPTH_STENCIL;
|
||||
GFXGLTextureFormat[GFXFormatD24S8] = GL_DEPTH_STENCIL;
|
||||
|
|
@ -192,6 +194,7 @@ void GFXGLEnumTranslate::init()
|
|||
GFXGLTextureType[GFXFormatR8G8B8X8] = GL_UNSIGNED_BYTE;
|
||||
GFXGLTextureType[GFXFormatB8G8R8A8] = GL_UNSIGNED_BYTE;;
|
||||
GFXGLTextureType[GFXFormatR10G10B10A2] = GL_UNSIGNED_INT_10_10_10_2;
|
||||
GFXGLTextureType[GFXFormatR11G11B10] = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
||||
GFXGLTextureType[GFXFormatD32] = GL_UNSIGNED_INT;
|
||||
GFXGLTextureType[GFXFormatD24X8] = GL_UNSIGNED_INT_24_8;
|
||||
GFXGLTextureType[GFXFormatD24S8] = GL_UNSIGNED_INT_24_8;
|
||||
|
|
|
|||
|
|
@ -25,7 +25,9 @@
|
|||
#include "gfx/gl/tGL/tGL.h"
|
||||
|
||||
GFXGLOcclusionQuery::GFXGLOcclusionQuery(GFXDevice* device) :
|
||||
GFXOcclusionQuery(device), mQuery(-1)
|
||||
GFXOcclusionQuery(device),
|
||||
mQuery(-1),
|
||||
mTesting(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -37,16 +39,29 @@ GFXGLOcclusionQuery::~GFXGLOcclusionQuery()
|
|||
|
||||
bool GFXGLOcclusionQuery::begin()
|
||||
{
|
||||
if(mQuery == -1)
|
||||
if (GFXDevice::getDisableOcclusionQuery())
|
||||
return true;
|
||||
|
||||
if (!glIsQuery(mQuery))
|
||||
glGenQueries(1, &mQuery);
|
||||
|
||||
glBeginQuery(GL_SAMPLES_PASSED, mQuery);
|
||||
if (!mTesting)
|
||||
{
|
||||
glBeginQuery(GL_SAMPLES_PASSED, mQuery);
|
||||
mTesting = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GFXGLOcclusionQuery::end()
|
||||
{
|
||||
if (GFXDevice::getDisableOcclusionQuery())
|
||||
return;
|
||||
|
||||
if (!glIsQuery(mQuery))
|
||||
return;
|
||||
glEndQuery(GL_SAMPLES_PASSED);
|
||||
mTesting = false;
|
||||
}
|
||||
|
||||
GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool block, U32* data)
|
||||
|
|
@ -55,16 +70,33 @@ GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool bloc
|
|||
// then your system is GPU bound.
|
||||
PROFILE_SCOPE(GFXGLOcclusionQuery_getStatus);
|
||||
|
||||
if(mQuery == -1)
|
||||
if (GFXDevice::getDisableOcclusionQuery())
|
||||
return NotOccluded;
|
||||
|
||||
if (!glIsQuery(mQuery))
|
||||
return NotOccluded;
|
||||
|
||||
GLint numPixels = 0;
|
||||
GLint queryDone = false;
|
||||
|
||||
if (block)
|
||||
queryDone = true;
|
||||
{
|
||||
while (!queryDone)
|
||||
{
|
||||
//If we're stalled out, proceed with worst-case scenario -BJR
|
||||
if (GFX->mFrameTime->getElapsedMs()>4)
|
||||
{
|
||||
this->begin();
|
||||
this->end();
|
||||
return NotOccluded;
|
||||
}
|
||||
glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
|
||||
}
|
||||
|
||||
if (queryDone)
|
||||
glGetQueryObjectiv(mQuery, GL_QUERY_RESULT, &numPixels);
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ public:
|
|||
|
||||
private:
|
||||
U32 mQuery;
|
||||
bool mTesting;
|
||||
};
|
||||
|
||||
#endif // _GFX_GL_OCCLUSIONQUERY_H_
|
||||
|
|
|
|||
|
|
@ -80,6 +80,7 @@ static U32 shaderConstTypeSize(GFXShaderConstType type)
|
|||
case GFXSCT_Int:
|
||||
case GFXSCT_Sampler:
|
||||
case GFXSCT_SamplerCube:
|
||||
case GFXSCT_SamplerCubeArray:
|
||||
return 4;
|
||||
case GFXSCT_Float2:
|
||||
case GFXSCT_Int2:
|
||||
|
|
@ -625,6 +626,9 @@ void GFXGLShader::initConstantDescs()
|
|||
case GL_SAMPLER_CUBE:
|
||||
desc.constType = GFXSCT_SamplerCube;
|
||||
break;
|
||||
case GL_SAMPLER_CUBE_MAP_ARRAY:
|
||||
desc.constType = GFXSCT_SamplerCubeArray;
|
||||
break;
|
||||
default:
|
||||
AssertFatal(false, "GFXGLShader::initConstantDescs - unrecognized uniform type");
|
||||
// If we don't recognize the constant don't add its description.
|
||||
|
|
@ -656,7 +660,7 @@ void GFXGLShader::initHandles()
|
|||
|
||||
HandleMap::Iterator handle = mHandles.find(desc.name);
|
||||
S32 sampler = -1;
|
||||
if(desc.constType == GFXSCT_Sampler || desc.constType == GFXSCT_SamplerCube)
|
||||
if(desc.constType == GFXSCT_Sampler || desc.constType == GFXSCT_SamplerCube || desc.constType == GFXSCT_SamplerCubeArray)
|
||||
{
|
||||
S32 idx = mSamplerNamesOrdered.find_next(desc.name);
|
||||
AssertFatal(idx != -1, "");
|
||||
|
|
@ -699,7 +703,7 @@ void GFXGLShader::initHandles()
|
|||
for (HandleMap::Iterator iter = mHandles.begin(); iter != mHandles.end(); ++iter)
|
||||
{
|
||||
GFXGLShaderConstHandle* handle = iter->value;
|
||||
if(handle->isValid() && (handle->getType() == GFXSCT_Sampler || handle->getType() == GFXSCT_SamplerCube))
|
||||
if(handle->isValid() && (handle->getType() == GFXSCT_Sampler || handle->getType() == GFXSCT_SamplerCube || handle->getType() == GFXSCT_SamplerCubeArray))
|
||||
{
|
||||
// Set sampler number on our program.
|
||||
glUniform1i(handle->mLocation, handle->mSamplerNum);
|
||||
|
|
@ -831,6 +835,7 @@ void GFXGLShader::setConstantsFromBuffer(GFXGLShaderConstBuffer* buffer)
|
|||
case GFXSCT_Int:
|
||||
case GFXSCT_Sampler:
|
||||
case GFXSCT_SamplerCube:
|
||||
case GFXSCT_SamplerCubeArray:
|
||||
glUniform1iv(handle->mLocation, handle->mDesc.arraySize, (GLint*)(mConstBuffer + handle->mOffset));
|
||||
break;
|
||||
case GFXSCT_Int2:
|
||||
|
|
|
|||
|
|
@ -20,11 +20,11 @@ public:
|
|||
class TextureUnit
|
||||
{
|
||||
public:
|
||||
TextureUnit() : mTexture1D(0), mTexture2D(0), mTexture3D(0), mTextureCube(0)
|
||||
TextureUnit() : mTexture1D(0), mTexture2D(0), mTexture3D(0), mTextureCube(0), mTextureCubeArray(0)
|
||||
{
|
||||
|
||||
}
|
||||
GLuint mTexture1D, mTexture2D, mTexture3D, mTextureCube;
|
||||
GLuint mTexture1D, mTexture2D, mTexture3D, mTextureCube, mTextureCubeArray;
|
||||
};
|
||||
|
||||
/// after glBindTexture
|
||||
|
|
@ -45,6 +45,9 @@ public:
|
|||
case GL_TEXTURE_CUBE_MAP:
|
||||
mTextureUnits[mActiveTexture].mTextureCube = handle;
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
|
||||
break;
|
||||
default:
|
||||
AssertFatal(0, avar("GFXGLStateCache::setCacheBindedTex - binding (%x) not supported.", biding) );
|
||||
return;
|
||||
|
|
@ -68,6 +71,9 @@ public:
|
|||
case GL_TEXTURE_CUBE_MAP:
|
||||
mTextureUnits[mActiveTexture].mTextureCube = handle;
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
|
||||
break;
|
||||
case GL_FRAMEBUFFER:
|
||||
mBindedFBO_W = mBindedFBO_R = handle;
|
||||
break;
|
||||
|
|
@ -101,6 +107,8 @@ public:
|
|||
return mTextureUnits[mActiveTexture].mTexture1D;
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
return mTextureUnits[mActiveTexture].mTextureCube;
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
return mTextureUnits[mActiveTexture].mTextureCubeArray;
|
||||
case GL_DRAW_FRAMEBUFFER:
|
||||
return mBindedFBO_W;
|
||||
case GL_READ_FRAMEBUFFER:
|
||||
|
|
|
|||
|
|
@ -149,14 +149,9 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
|
|||
// check format limitations
|
||||
// at the moment we only support RGBA for the source (other 4 byte formats should
|
||||
// be easy to add though)
|
||||
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_SRGB , "GFXGLTextureObject::copyToBmp - invalid format");
|
||||
AssertFatal(bmp->getFormat() == GFXFormatR8G8B8A8 || bmp->getFormat() == GFXFormatR8G8B8 || bmp->getFormat() == GFXFormatR8G8B8A8_SRGB, "GFXGLTextureObject::copyToBmp - invalid format");
|
||||
|
||||
if(mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_SRGB)
|
||||
return false;
|
||||
|
||||
if(bmp->getFormat() != GFXFormatR8G8B8A8 && bmp->getFormat() != GFXFormatR8G8B8 && bmp->getFormat() != GFXFormatR8G8B8A8_SRGB )
|
||||
return false;
|
||||
AssertFatal(mFormat == GFXFormatR16G16B16A16F || mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB, "copyToBmp: invalid format");
|
||||
if (mFormat != GFXFormatR16G16B16A16F && mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB)
|
||||
return false;
|
||||
|
||||
AssertFatal(bmp->getWidth() == getWidth(), "GFXGLTextureObject::copyToBmp - invalid size");
|
||||
AssertFatal(bmp->getHeight() == getHeight(), "GFXGLTextureObject::copyToBmp - invalid size");
|
||||
|
|
@ -168,11 +163,6 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
|
|||
|
||||
U8 dstBytesPerPixel = GFXFormat_getByteSize( bmp->getFormat() );
|
||||
U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
|
||||
if(dstBytesPerPixel == srcBytesPerPixel)
|
||||
{
|
||||
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], bmp->getWritableBits());
|
||||
return true;
|
||||
}
|
||||
|
||||
FrameAllocatorMarker mem;
|
||||
|
||||
|
|
@ -183,16 +173,23 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
|
|||
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
|
||||
|
||||
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
|
||||
for(int i = 0; i < srcPixelCount; ++i)
|
||||
if (mFormat == GFXFormatR16G16B16A16F)
|
||||
{
|
||||
dest[0] = orig[0];
|
||||
dest[1] = orig[1];
|
||||
dest[2] = orig[2];
|
||||
if(dstBytesPerPixel == 4)
|
||||
dest[3] = orig[3];
|
||||
dMemcpy(dest, orig, sizeof(U16) * 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < srcPixelCount; ++i)
|
||||
{
|
||||
dest[0] = orig[0];
|
||||
dest[1] = orig[1];
|
||||
dest[2] = orig[2];
|
||||
if (dstBytesPerPixel == 4)
|
||||
dest[3] = orig[3];
|
||||
|
||||
orig += srcBytesPerPixel;
|
||||
dest += dstBytesPerPixel;
|
||||
orig += srcBytesPerPixel;
|
||||
dest += dstBytesPerPixel;
|
||||
}
|
||||
}
|
||||
PROFILE_END();
|
||||
|
||||
|
|
|
|||
|
|
@ -136,6 +136,7 @@ class _GFXGLTextureTargetFBOImpl : public _GFXGLTextureTargetImpl
|
|||
{
|
||||
public:
|
||||
GLuint mFramebuffer;
|
||||
bool mGenMips;
|
||||
|
||||
_GFXGLTextureTargetFBOImpl(GFXGLTextureTarget* target);
|
||||
virtual ~_GFXGLTextureTargetFBOImpl();
|
||||
|
|
@ -147,6 +148,7 @@ public:
|
|||
|
||||
_GFXGLTextureTargetFBOImpl::_GFXGLTextureTargetFBOImpl(GFXGLTextureTarget* target)
|
||||
{
|
||||
mGenMips = target->isGenMipsEnabled();
|
||||
mTarget = target;
|
||||
glGenFramebuffers(1, &mFramebuffer);
|
||||
}
|
||||
|
|
@ -245,6 +247,9 @@ void _GFXGLTextureTargetFBOImpl::finish()
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GFXGL->getOpenglCache()->setCacheBinded(GL_FRAMEBUFFER, 0);
|
||||
|
||||
if (!mGenMips)
|
||||
return;
|
||||
|
||||
for(int i = 0; i < GFXGL->getNumRenderTargets(); ++i)
|
||||
{
|
||||
_GFXGLTargetDesc* color = mTarget->getTargetDesc( static_cast<GFXTextureTarget::RenderSlot>(GFXTextureTarget::Color0+i ) );
|
||||
|
|
@ -263,8 +268,9 @@ void _GFXGLTextureTargetFBOImpl::finish()
|
|||
}
|
||||
|
||||
// Actual GFXGLTextureTarget interface
|
||||
GFXGLTextureTarget::GFXGLTextureTarget() : mCopyFboSrc(0), mCopyFboDst(0)
|
||||
GFXGLTextureTarget::GFXGLTextureTarget(bool genMips) : mCopyFboSrc(0), mCopyFboDst(0)
|
||||
{
|
||||
mGenMips = genMips;
|
||||
for(U32 i=0; i<MaxRenderSlotId; i++)
|
||||
mTargets[i] = NULL;
|
||||
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ class _GFXGLTextureTargetImpl;
|
|||
class GFXGLTextureTarget : public GFXTextureTarget
|
||||
{
|
||||
public:
|
||||
GFXGLTextureTarget();
|
||||
GFXGLTextureTarget(bool genMips);
|
||||
virtual ~GFXGLTextureTarget();
|
||||
|
||||
virtual const Point2I getSize();
|
||||
|
|
|
|||
|
|
@ -191,6 +191,9 @@ GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_3D, GL_TEXTU
|
|||
#define PRESERVE_CUBEMAP_TEXTURE() \
|
||||
GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP, (GFXGLPreserveInteger::BindFn)glBindTexture)
|
||||
|
||||
#define PRESERVE_CUBEMAP_ARRAY_TEXTURE() \
|
||||
GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, (GFXGLPreserveInteger::BindFn)glBindTexture)
|
||||
|
||||
#define _GET_TEXTURE_BINDING(binding) \
|
||||
binding == GL_TEXTURE_2D ? GL_TEXTURE_BINDING_2D : (binding == GL_TEXTURE_3D ? GL_TEXTURE_BINDING_3D : GL_TEXTURE_BINDING_1D )
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@
|
|||
#include "scene/sceneManager.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "math/mathUtils.h"
|
||||
#include "gfx/bitmap/cubemapSaver.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( CubemapData );
|
||||
|
||||
|
|
@ -111,7 +112,7 @@ void CubemapData::createMap()
|
|||
{
|
||||
if (!mCubeFaceFile[i].isEmpty())
|
||||
{
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
{
|
||||
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
|
||||
initSuccess = false;
|
||||
|
|
@ -145,7 +146,7 @@ void CubemapData::updateFaces()
|
|||
{
|
||||
if (!mCubeFaceFile[i].isEmpty())
|
||||
{
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
{
|
||||
initSuccess = false;
|
||||
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
|
||||
|
|
@ -163,6 +164,11 @@ void CubemapData::updateFaces()
|
|||
}
|
||||
}
|
||||
|
||||
void CubemapData::setCubemapFile(FileName newCubemapFile)
|
||||
{
|
||||
mCubeMapFile = newCubemapFile;
|
||||
}
|
||||
|
||||
void CubemapData::setCubeFaceFile(U32 index, FileName newFaceFile)
|
||||
{
|
||||
if (index >= 6)
|
||||
|
|
@ -171,6 +177,14 @@ void CubemapData::setCubeFaceFile(U32 index, FileName newFaceFile)
|
|||
mCubeFaceFile[index] = newFaceFile;
|
||||
}
|
||||
|
||||
void CubemapData::setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture)
|
||||
{
|
||||
if (index >= 6)
|
||||
return;
|
||||
|
||||
mCubeFace[index] = newFaceTexture;
|
||||
}
|
||||
|
||||
DefineEngineMethod( CubemapData, updateFaces, void, (),,
|
||||
"Update the assigned cubemaps faces." )
|
||||
{
|
||||
|
|
@ -183,3 +197,18 @@ DefineEngineMethod( CubemapData, getFilename, const char*, (),,
|
|||
{
|
||||
return object->getFilename();
|
||||
}
|
||||
|
||||
DefineEngineMethod(CubemapData, save, void, (const char* filename, const GFXFormat format), ("", GFXFormatBC1),
|
||||
"Returns the script filename of where the CubemapData object was "
|
||||
"defined. This is used by the material editor.")
|
||||
{
|
||||
if (filename == "")
|
||||
filename = object->getName();
|
||||
|
||||
//add dds extension if needed
|
||||
String finalName = String(filename);
|
||||
if(!finalName.endsWith(".dds") || !finalName.endsWith(".DDS"))
|
||||
finalName += String(".dds");
|
||||
|
||||
CubemapSaver::save(object->mCubemap, finalName, format);
|
||||
}
|
||||
|
|
@ -63,7 +63,12 @@ public:
|
|||
// Update a static cubemap @ pos
|
||||
void updateFaces();
|
||||
|
||||
void setCubemapFile(FileName newCubemapFile);
|
||||
|
||||
void setCubeFaceFile(U32 index, FileName newFaceFile);
|
||||
|
||||
void setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture);
|
||||
|
||||
GFXTexHandle* getCubeMapFace(U32 faceIdx) { return &mCubeFace[faceIdx]; }
|
||||
|
||||
protected:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue