Fix default values for texture formats in UI

This commit is contained in:
Lukas Aldershaab 2021-01-04 11:48:00 +01:00
parent 88bdb594aa
commit 7ffe0f3c80

View file

@ -52,15 +52,15 @@ function TerrainTextureSettingsDlg::onWake( %this ) {
%this-->ormTextureFormatPopUpMenu.add(getWord(%field, 0), getWord(%field, 1)); %this-->ormTextureFormatPopUpMenu.add(getWord(%field, 0), getWord(%field, 1));
} }
%this-->detailTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/DetailTextureFormat"), false); %this-->detailTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/DetailTextureFormat", 12), false);
%this-->macroTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/MacroTextureFormat"), false); %this-->macroTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/MacroTextureFormat", 12), false);
%this-->normalTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/NormalTextureFormat"), false); %this-->normalTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/NormalTextureFormat", 12), false);
%this-->ormTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/OrmTextureFormat"), false); %this-->ormTextureFormatPopUpMenu.setSelected(ProjectSettings.value("Terrain/OrmTextureFormat", 12), false);
%this-->detailTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/DetailTextureSize", 12)); %this-->detailTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/DetailTextureSize"));
%this-->macroTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/MacroTextureSize", 12)); %this-->macroTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/MacroTextureSize"));
%this-->normalTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/NormalTextureSize", 12)); %this-->normalTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/NormalTextureSize"));
%this-->ormTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/OrmTextureSize", 12)); %this-->ormTextureSizeTextEdit.setText(ProjectSettings.value("Terrain/OrmTextureSize"));
} }
function TerrainTextureSettingsDlg::updateBlendDepth( %this ) { function TerrainTextureSettingsDlg::updateBlendDepth( %this ) {