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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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6b524ae58a
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7d91d0a577
18 changed files with 112 additions and 84 deletions
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@ -212,7 +212,7 @@ ConsoleDocClass( RemoteCommandEvent,
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ConsoleFunctionGroupBegin( Net, "Functions for use with the network; tagged strings and remote commands.");
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ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
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DefineEngineStringlyVariadicFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
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"@brief Send a command to the server.\n\n"
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"@param func Name of the server command being called\n"
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@ -255,7 +255,7 @@ ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandA
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RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
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}
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ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
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DefineEngineStringlyVariadicFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
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"@brief Send a command from the server to the client\n\n"
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"@param client The numeric ID of a client GameConnection\n"
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@ -349,7 +349,7 @@ DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""),
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ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
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DefineEngineStringlyVariadicFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
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"@brief Build a string using the specified tagged string format.\n\n"
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"This function takes an already tagged string (passed in as a tagged string ID) and one "
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