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options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
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3 changed files with 10 additions and 8 deletions
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@ -4,7 +4,9 @@
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Group="Game"
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scriptFile="DamageModel.tscript"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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DestroyFunction="onDestroy"
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Group="Game"
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Dependencies="UI=1">
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<DeclaredAssets
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Extension="asset.taml"
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Recurse="true"/>
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