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options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
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3 changed files with 10 additions and 8 deletions
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@ -4,7 +4,9 @@
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Group="Game"
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scriptFile="DamageModel.tscript"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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DestroyFunction="onDestroy"
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Group="Game"
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Dependencies="UI=1">
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<DeclaredAssets
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Extension="asset.taml"
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Recurse="true"/>
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@ -4,7 +4,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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minExtent = "8 8";
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horizSizing = "relative";
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vertSizing = "relative";
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profile = "GuiDefaultProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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canSaveDynamicFields = "1";
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enabled = "1";
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@ -25,7 +25,6 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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};
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new GuiCrossHairHud(Reticle) {
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damageOffset = "0 10";
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BitmapAsset = "";
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position = "624 344";
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extent = "32 32";
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minExtent = "8 8";
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@ -64,6 +63,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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};
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new GuiBitmapCtrl(previewImage) {
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BitmapAsset = "UI:hudfill_image";
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BitmapFile = "data/UI/images/hudfill.png";
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position = "8 0";
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extent = "108 56";
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horizSizing = "width";
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@ -80,7 +80,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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extent = "120 16";
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minExtent = "8 8";
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vertSizing = "top";
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profile = "HudTextItalicProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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isContainer = "0";
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};
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@ -95,7 +95,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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position = "5 645";
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extent = "72 72";
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vertSizing = "top";
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profile = "GuiBigTextProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiControl(DamageHUD) {
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