Merge pull request #1 from GarageGames/development

development updates
This commit is contained in:
Anis 2016-02-13 20:25:22 +01:00
commit 7b8df19a33
2 changed files with 4 additions and 4 deletions

View file

@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
}
Point3F distance = end - start;
if (mFabs(distance.x) < mObjBox.len_x() &&
mFabs(distance.y) < mObjBox.len_y() &&
mFabs(distance.z) < mObjBox.len_z())
if (mFabs(distance.x) < mScaledBox.len_x() &&
mFabs(distance.y) < mScaledBox.len_y() &&
mFabs(distance.z) < mScaledBox.len_z())
{
// We can potentially early out of this. If there are no polys in the clipped polylist at our
// end position, then we can bail, and just set start = end;

View file

@ -593,7 +593,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
// 4:3 aspect ratio, we've changed the reference value
// to 300 to be more compatible with legacy shapes.
//
const F32 pixelScale = state->getViewport().extent.y / 300.0f;
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
// This is legacy DTS support for older "multires" based
// meshes. The original crossbow weapon uses this.