Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene

This commit is contained in:
Areloch 2019-03-16 03:13:47 -05:00
parent 1c2f90a190
commit 7b4fdd8b81
4 changed files with 4 additions and 4 deletions

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@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN --- //--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) { new Scene(EmptyTerrainLevel) {
canSaveDynamicFields = "1"; canSaveDynamicFields = "1";
enabled = "1"; enabled = "1";

View file

@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN --- //--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) { new Scene(EmptyLevel) {
canSave = "1"; canSave = "1";
canSaveDynamicFields = "1"; canSaveDynamicFields = "1";
cdTrack = "2"; cdTrack = "2";

View file

@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN --- //--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) { new Scene(OutpostLevel) {
canSave = "1"; canSave = "1";
canSaveDynamicFields = "1"; canSaveDynamicFields = "1";
enabled = "1"; enabled = "1";

View file

@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN --- //--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) { new Scene(Empty_RoomLevel) {
canSave = "1"; canSave = "1";
canSaveDynamicFields = "1"; canSaveDynamicFields = "1";
Enabled = "1"; Enabled = "1";