From 7b4fdd8b81f8606cf3f4dc82a01cb33bc0111533 Mon Sep 17 00:00:00 2001 From: Areloch Date: Sat, 16 Mar 2019 03:13:47 -0500 Subject: [PATCH] Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene --- Templates/Modules/FPSGameplay/levels/Empty Terrain.mis | 2 +- Templates/Modules/FPSGameplay/levels/EmptyLevel.mis | 2 +- Templates/Modules/FPSGameplay/levels/Outpost.mis | 2 +- Templates/Modules/spectatorGameplay/levels/Empty_Room.mis | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Templates/Modules/FPSGameplay/levels/Empty Terrain.mis b/Templates/Modules/FPSGameplay/levels/Empty Terrain.mis index 894164049..72a136c3c 100644 --- a/Templates/Modules/FPSGameplay/levels/Empty Terrain.mis +++ b/Templates/Modules/FPSGameplay/levels/Empty Terrain.mis @@ -1,5 +1,5 @@ //--- OBJECT WRITE BEGIN --- -new SimGroup(MissionGroup) { +new Scene(EmptyTerrainLevel) { canSaveDynamicFields = "1"; enabled = "1"; diff --git a/Templates/Modules/FPSGameplay/levels/EmptyLevel.mis b/Templates/Modules/FPSGameplay/levels/EmptyLevel.mis index 9d5eddd95..db7b8dc56 100644 --- a/Templates/Modules/FPSGameplay/levels/EmptyLevel.mis +++ b/Templates/Modules/FPSGameplay/levels/EmptyLevel.mis @@ -1,5 +1,5 @@ //--- OBJECT WRITE BEGIN --- -new SimGroup(MissionGroup) { +new Scene(EmptyLevel) { canSave = "1"; canSaveDynamicFields = "1"; cdTrack = "2"; diff --git a/Templates/Modules/FPSGameplay/levels/Outpost.mis b/Templates/Modules/FPSGameplay/levels/Outpost.mis index be3f48652..c9d28b2c9 100644 --- a/Templates/Modules/FPSGameplay/levels/Outpost.mis +++ b/Templates/Modules/FPSGameplay/levels/Outpost.mis @@ -1,5 +1,5 @@ //--- OBJECT WRITE BEGIN --- -new SimGroup(MissionGroup) { +new Scene(OutpostLevel) { canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; diff --git a/Templates/Modules/spectatorGameplay/levels/Empty_Room.mis b/Templates/Modules/spectatorGameplay/levels/Empty_Room.mis index 2ac402388..de98a2e7a 100644 --- a/Templates/Modules/spectatorGameplay/levels/Empty_Room.mis +++ b/Templates/Modules/spectatorGameplay/levels/Empty_Room.mis @@ -1,5 +1,5 @@ //--- OBJECT WRITE BEGIN --- -new SimGroup(MissionGroup) { +new Scene(Empty_RoomLevel) { canSave = "1"; canSaveDynamicFields = "1"; Enabled = "1";