mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-24 13:55:34 +00:00
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data Added assimp importer options to asset import config settings set Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis
This commit is contained in:
parent
d8cc73f5a1
commit
796a95b8a5
14 changed files with 125 additions and 22 deletions
|
|
@ -17,7 +17,7 @@ function ToolsModule::onCreate(%this)
|
|||
// ----------------------------------------------------------------------------
|
||||
|
||||
ModuleDatabase.LoadExplicit( "MainEditor" );
|
||||
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
||||
//ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
||||
}
|
||||
|
||||
function ToolsModule::onDestroy(%this)
|
||||
|
|
|
|||
|
|
@ -96,11 +96,6 @@ function initializeAssetBrowser()
|
|||
exec("./scripts/assetTypes/folder.cs");
|
||||
exec("./scripts/assetTypes/terrain.cs");
|
||||
exec("./scripts/assetTypes/terrainMaterial.cs");
|
||||
|
||||
exec("./scripts/fieldTypes/fieldTypes.cs");
|
||||
exec("./scripts/fieldTypes/listField.cs");
|
||||
exec("./scripts/fieldTypes/moduleDependencies.cs");
|
||||
exec("./scripts/fieldTypes/assetDependencies.cs");
|
||||
|
||||
new ScriptObject( AssetBrowserPlugin )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,19 +28,32 @@ function setupImportConfigSettingsList()
|
|||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMesh", "Import Mesh", "bool", "", "1", "", "ToggleImportMesh");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoUpAxisOverride", "Do Up-axis Override", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/UpAxisOverride", "Up-axis Override", "list", "", "Z_AXIS", "X_AXIS,Y_AXIS,Z_AXIS");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Do Scale Override", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoScaleOverride", "Do Scale Override", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Scale Override", "float", "", "1", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodeScale", "Ignore Node Scale", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustCenter", "Adjust Center", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustFloor", "Adjust Floor", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS,SingleSize");
|
||||
//ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
|
||||
|
||||
//Assimp/Collada params
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/convertLeftHanded", "Convert To Left Hand", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/calcTangentSpace", "Calculate Tangent Space", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/removeRedundantMats", "Remove Redundant Materials", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/genUVCoords", "Generate UV Corrdinates", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/TransformUVs", "Transform UV Coordinates", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/flipUVCoords", "Flip UV Coordinates", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/findInstances", "Find Instances", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/limitBoneWeights", "Limit Bone Weights", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/JoinIdenticalVerts", "Join Identical Verts", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/reverseWindingOrder", "Flip Winding Order", "bool", "", "0", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/invertNormals", "Invert Normals", "bool", "", "0", "");
|
||||
|
||||
//Materials
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", "");
|
||||
|
|
@ -54,6 +67,8 @@ function setupImportConfigSettingsList()
|
|||
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimations", "Separate Animations", "bool", "", "1", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimationPrefix", "Separate Animation Prefix", "string", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animTiming", "Animation Timing", "list", "", "Seconds", "Frames,Seconds,Milliseconds");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animFPS", "Animation FPS", "float", "", "2", "");
|
||||
|
||||
//Collision
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Collision/GenerateCollisions", "Generate Collisions", "bool", "", "1", "");
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
|||
}
|
||||
else
|
||||
{
|
||||
GetShapeInfo(%assetItem.filePath, %shapeInfo);
|
||||
GetShapeInfo(%assetItem.filePath, %shapeInfo, false);
|
||||
}
|
||||
|
||||
%assetItem.shapeInfo = %shapeInfo;
|
||||
|
|
@ -241,7 +241,33 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
|
|||
else
|
||||
$TSShapeConstructor::neverImportMat = $TSShapeConstructor::neverImportMat TAB getToken(%ignoreMaterialList, ",;", %i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(getAssetImportConfigValue("Materials/DoUpAxisOverride", "") $= "1")
|
||||
%constructor.upAxis = getAssetImportConfigValue("Meshes/UpAxisOverride", "Z_AXIS");
|
||||
|
||||
%constructor.lodType = getAssetImportConfigValue("Meshes/LODType", "0");
|
||||
//%constructor.singleDetailSize = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
|
||||
%constructor.alwaysImport = getAssetImportConfigValue("Meshes/ImportedNodes", "");
|
||||
%constructor.neverImport = getAssetImportConfigValue("Meshes/IgnoreNodes", "");
|
||||
%constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/ImportMeshes", "");
|
||||
%constructor.neverImportMesh = getAssetImportConfigValue("Meshes/IgnoreMeshes", "");
|
||||
%constructor.ignoreNodeScale = getAssetImportConfigValue("Meshes/IgnoreNodeScale", "0");
|
||||
%constructor.adjustCenter = getAssetImportConfigValue("Meshes/AdjustCenter", "0");
|
||||
%constructor.adjustFloor = getAssetImportConfigValue("Meshes/AdjustFloor", "0");
|
||||
|
||||
%constructor.convertLeftHanded = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
|
||||
%constructor.calcTangentSpace = getAssetImportConfigValue("Meshes/calcTangentSpace", "0");
|
||||
%constructor.genUVCoords = getAssetImportConfigValue("Meshes/genUVCoords", "0");
|
||||
%constructor.flipUVCoords = getAssetImportConfigValue("Meshes/flipUVCoords", "0");
|
||||
%constructor.findInstances = getAssetImportConfigValue("Meshes/findInstances", "0");
|
||||
%constructor.limitBoneWeights = getAssetImportConfigValue("Meshes/limitBoneWeights", "0");
|
||||
%constructor.joinIdenticalVerts = getAssetImportConfigValue("Meshes/joinIdenticalVerts", "0");
|
||||
%constructor.reverseWindingOrder = getAssetImportConfigValue("Meshes/reverseWindingOrder", "0");
|
||||
%constructor.invertNormals = getAssetImportConfigValue("Meshes/invertNormals", "0");
|
||||
%constructor.removeRedundantMats = getAssetImportConfigValue("Meshes/removeRedundantMats", "0");
|
||||
%constructor.animTiming = getAssetImportConfigValue("Animations/animTiming", "Seconds");
|
||||
%constructor.animFPS = getAssetImportConfigValue("Animations/animFPS", "2");
|
||||
|
||||
%constructor.neverImportMat = $TSShapeConstructor::neverImportMat;
|
||||
ShapeEditor.saveConstructor( %constructor );
|
||||
|
|
|
|||
|
|
@ -35,4 +35,9 @@ exec("./guiObjectInspector.ed.cs");
|
|||
exec("./uvEditor.ed.gui");
|
||||
exec("./objectSelection.ed.cs");
|
||||
exec("./postFxManager.gui");
|
||||
exec("./assimpImport.ed.gui");
|
||||
exec("./assimpImport.ed.gui");
|
||||
|
||||
exec("./fieldTypes/assetDependencies.cs");
|
||||
exec("./fieldTypes/fieldTypes.cs");
|
||||
exec("./fieldTypes/listField.cs");
|
||||
exec("./fieldTypes/moduleDependencies.cs");
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@
|
|||
|
||||
new GuiBitmapCtrl() {
|
||||
bitmap = "core/art/gui/images/separator-v";
|
||||
color = "255 255 255 255";
|
||||
color = "White";
|
||||
wrap = "0";
|
||||
position = "1 0";
|
||||
extent = "183 2";
|
||||
|
|
@ -739,7 +739,7 @@
|
|||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "6 184";
|
||||
extent = "185 50";
|
||||
extent = "185 64";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
|
|
@ -888,12 +888,52 @@
|
|||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = " Is sRGB";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "55 32";
|
||||
extent = "119 16";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "isSRGb";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = " Invert Smoothness";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "55 48";
|
||||
extent = "119 16";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "invertSmoothness";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiBitmapCtrl() {
|
||||
bitmap = "tools/gui/images/separator-v";
|
||||
color = "255 255 255 255";
|
||||
wrap = "0";
|
||||
position = "6 238";
|
||||
position = "6 254";
|
||||
extent = "175 2";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
|
|
@ -914,7 +954,7 @@
|
|||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "6 245";
|
||||
position = "6 261";
|
||||
extent = "185 72";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
|
|
@ -1222,7 +1262,7 @@
|
|||
bitmap = "tools/gui/images/separator-v";
|
||||
color = "255 255 255 255";
|
||||
wrap = "0";
|
||||
position = "6 320";
|
||||
position = "6 336";
|
||||
extent = "175 2";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
|
|
@ -1243,7 +1283,7 @@
|
|||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "6 327";
|
||||
position = "6 343";
|
||||
extent = "185 72";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
|
|
|
|||
|
|
@ -449,6 +449,9 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
|
|||
%this-->macroSizeCtrl.setText( %mat.macroSize );
|
||||
%this-->macroStrengthCtrl.setText( %mat.macroStrength );
|
||||
%this-->macroDistanceCtrl.setText( %mat.macroDistance );
|
||||
|
||||
%this-->isSRGB.setValue( %mat.isSRGB );
|
||||
%this-->invertSmoothness.setValue( %mat.invertSmoothness );
|
||||
|
||||
%this.activateMaterialCtrls( true );
|
||||
}
|
||||
|
|
@ -508,6 +511,9 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%macroStrength = %this-->macroStrengthCtrl.getText();
|
||||
%macroDistance = %this-->macroDistanceCtrl.getText();
|
||||
|
||||
%isSRGB = %this-->isSRGB.getValue();
|
||||
%invertSmoothness = %this-->invertSmoothness.getValue();
|
||||
|
||||
// If no properties of this materials have changed,
|
||||
// return.
|
||||
|
||||
|
|
@ -525,7 +531,9 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroSize == %macroSize &&
|
||||
%mat.macroStrength == %macroStrength &&
|
||||
%mat.macroDistance == %macroDistance &&
|
||||
%mat.parallaxScale == %parallaxScale )
|
||||
%mat.parallaxScale == %parallaxScale &&
|
||||
%mat.isSRGB == %isSRGB &&
|
||||
%mat.invertSmoothness == %invertSmoothness)
|
||||
return;
|
||||
|
||||
// Make sure the material name is unique.
|
||||
|
|
@ -560,6 +568,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroDistance = %macroDistance;
|
||||
%mat.useSideProjection = %useSideProjection;
|
||||
%mat.parallaxScale = %parallaxScale;
|
||||
%mat.isSRGB = %isSRGB;
|
||||
%mat.invertSmoothness = %invertSmoothness;
|
||||
|
||||
// Mark the material as dirty and needing saving.
|
||||
|
||||
|
|
@ -606,6 +616,8 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
macroDistance = %mat.macroDistance;
|
||||
useSideProjection = %mat.useSideProjection;
|
||||
parallaxScale = %mat.parallaxScale;
|
||||
isSRGB = %mat.isSRGB;
|
||||
invertSmoothness = %mat.invertSmoothness;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -641,6 +653,8 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.macroDistance = %obj.macroDistance;
|
||||
%mat.useSideProjection = %obj.useSideProjection;
|
||||
%mat.parallaxScale = %obj.parallaxScale;
|
||||
%mat.isSRGB = %obj.isSRGB;
|
||||
%mat.invertSmoothness = %obj.invertSmoothness;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue