mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption
This commit is contained in:
parent
f185bef8a3
commit
795292bed5
2 changed files with 2 additions and 2 deletions
|
|
@ -2,5 +2,5 @@
|
||||||
canSave="true"
|
canSave="true"
|
||||||
canSaveDynamicFields="true"
|
canSaveDynamicFields="true"
|
||||||
AssetName="NoMaterial"
|
AssetName="NoMaterial"
|
||||||
scriptFile="@assetFile=NoMaterial.cs"
|
scriptFile="NoMaterial"
|
||||||
materialDefinitionName="NoMaterial" />
|
materialDefinitionName="NoMaterial" />
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
//--- OBJECT WRITE BEGIN ---
|
//--- OBJECT WRITE BEGIN ---
|
||||||
singleton Material(NoMaterial) {
|
singleton Material(NoMaterial) {
|
||||||
mapTo="NoMaterial";
|
mapTo="NoMaterial";
|
||||||
DiffuseMap = "core/rendering/images/warnMat";
|
DiffuseMapAsset[0] = "Core_Rendering:warnMat_image";
|
||||||
};
|
};
|
||||||
//--- OBJECT WRITE END ---
|
//--- OBJECT WRITE END ---
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue