From 795292bed58fc54f9095f07ec80d5ed4f8f44147 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 22 Jul 2021 12:21:22 -0500 Subject: [PATCH] alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption --- .../game/core/rendering/materials/NoMaterial.asset.taml | 2 +- .../BaseGame/game/core/rendering/materials/NoMaterial.tscript | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/core/rendering/materials/NoMaterial.asset.taml b/Templates/BaseGame/game/core/rendering/materials/NoMaterial.asset.taml index bce32d434..593f6a1c5 100644 --- a/Templates/BaseGame/game/core/rendering/materials/NoMaterial.asset.taml +++ b/Templates/BaseGame/game/core/rendering/materials/NoMaterial.asset.taml @@ -2,5 +2,5 @@ canSave="true" canSaveDynamicFields="true" AssetName="NoMaterial" - scriptFile="@assetFile=NoMaterial.cs" + scriptFile="NoMaterial" materialDefinitionName="NoMaterial" /> diff --git a/Templates/BaseGame/game/core/rendering/materials/NoMaterial.tscript b/Templates/BaseGame/game/core/rendering/materials/NoMaterial.tscript index 7e19aa619..fc6fb1d4f 100644 --- a/Templates/BaseGame/game/core/rendering/materials/NoMaterial.tscript +++ b/Templates/BaseGame/game/core/rendering/materials/NoMaterial.tscript @@ -1,6 +1,6 @@ //--- OBJECT WRITE BEGIN --- singleton Material(NoMaterial) { mapTo="NoMaterial"; - DiffuseMap = "core/rendering/images/warnMat"; + DiffuseMapAsset[0] = "Core_Rendering:warnMat_image"; }; //--- OBJECT WRITE END ---