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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
adds a fail state method+event to the load chain
at time of writing:
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
kicks players and closes the server
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
proceeds to continue loading reguardless
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parent
2e47e7d823
commit
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@ -39,6 +39,32 @@ function Core_ClientServerListener::onMapLoadComplete(%this)
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}
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}
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function Core_ClientServerListener::onmapLoadFail(%this, %isFine)
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{
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if (%isFine)
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{
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%this.onMapLoadComplete();
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return;
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}
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$moduleLoadedFailed++;
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echo("onmapLoadFail!");
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if ($moduleLoadedFailed>1) return; // yeah, we know
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$Server::LoadFailMsg = "Failed to load map!";
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// Inform clients that are already connected
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for (%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
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{
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%cl = ClientGroup.getObject( %clientIndex );
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%cl.onConnectionDropped($Server::LoadFailMsg);
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%cl.endMission();
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%cl.resetGhosting();
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%cl.clearPaths();
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}
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destroyServer();
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}
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function Core_ClientServer::onCreate( %this )
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{
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echo("\n--------- Initializing Directory: scripts ---------");
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@ -61,8 +87,10 @@ function Core_ClientServer::onCreate( %this )
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initClient();
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}
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%this.GetEventManager().registerEvent("mapLoadComplete");
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%this.GetEventManager().registerEvent("mapLoadFail");
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%this.listener = new ScriptMsgListener() {class = Core_ClientServerListener;};
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%this.GetEventManager().subscribe( %this.listener, "mapLoadComplete" );
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%this.GetEventManager().subscribe( %this.listener, "mapLoadFail" );
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}
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function Core_ClientServer::onDestroy( %this )
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@ -127,6 +127,7 @@ function loadMissionStage2()
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if( isObject( theLevelInfo ) )
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$Server::MissionName = theLevelInfo.levelName;
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$moduleLoadedDone = 0;
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$moduleLoadedFailed = 0;
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callOnModules("onLoadMap");
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}
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