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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl2 to release https://github.com/spurious/SDL-mirror/tree/release-2.0.14
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675 changed files with 192770 additions and 60506 deletions
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@ -80,7 +80,9 @@ typedef struct SDL_Surface
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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void *lock_data; /**< Read-only */
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/** list of BlitMap that hold a reference to this surface */
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void *list_blitmap; /**< Private */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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@ -235,6 +237,13 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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int flag);
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/**
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* \brief Returns whether the surface is RLE enabled
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*
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* \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
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/**
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* \brief Sets the color key (transparent pixel) in a blittable surface.
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*
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