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https://github.com/TorqueGameEngines/Torque3D.git
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Checks for emptyString in preload
Sound asset out for emptyString
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parent
4429de59b0
commit
76addc52eb
6 changed files with 44 additions and 11 deletions
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@ -296,7 +296,7 @@ bool LightningData::preload(bool server, String &errorStr)
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{
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for (S32 i = 0; i < MaxThunders; i++)
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{
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if (getThunderSound(i))
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if (getThunderSound(i) != StringTable->EmptyString())
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{
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_setThunderSound(getThunderSound(i), i);
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Con::printf("Thunder sound: %d %s", i, getThunderSound(i));
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@ -308,8 +308,13 @@ bool LightningData::preload(bool server, String &errorStr)
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}
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if(getStrikeSound() && !getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from asset");
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if (getStrikeSound() != StringTable->EmptyString())
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{
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_setStrikeSound(getStrikeSound());
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if(!getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from strike sound.");
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}
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mNumStrikeTextures = 0;
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for (U32 k = 0; k < MaxTextures; k++)
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