okay so addArray isn't even required.

This commit is contained in:
marauder2k7 2021-09-28 14:08:27 +01:00
parent 8a1d3f2021
commit 4429de59b0

View file

@ -265,9 +265,7 @@ void LightningData::initPersistFields()
INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
addArray("Thunders", MaxThunders);
INITPERSISTFIELD_SOUNDASSET_ARRAY(ThunderSound, MaxThunders, LightningData, "Sounds for thunder.");
endArray("Thunders");
addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
"List of textures to use to render lightning strikes." );