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okay so addArray isn't even required.
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@ -265,9 +265,7 @@ void LightningData::initPersistFields()
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INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
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addArray("Thunders", MaxThunders);
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INITPERSISTFIELD_SOUNDASSET_ARRAY(ThunderSound, MaxThunders, LightningData, "Sounds for thunder.");
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endArray("Thunders");
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addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
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"List of textures to use to render lightning strikes." );
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