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Checks for emptyString in preload
Sound asset out for emptyString
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6 changed files with 44 additions and 11 deletions
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@ -864,7 +864,15 @@ bool ExplosionData::preload(bool server, String &errorStr)
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if( !server )
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{
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String sfxErrorStr;
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if (getSound() != StringTable->EmptyString())
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{
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_setSound(getSound());
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if (!getSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
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}
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if (!particleEmitter && particleEmitterId != 0)
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if (Sim::findObject(particleEmitterId, particleEmitter) == false)
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Con::errorf(ConsoleLogEntry::General, "Error, unable to load particle emitter for explosion datablock");
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