Checks for emptyString in preload

Sound asset out for emptyString
This commit is contained in:
marauder2k7 2021-09-28 21:10:48 +01:00
parent 4429de59b0
commit 76addc52eb
6 changed files with 44 additions and 11 deletions

View file

@ -235,6 +235,8 @@ public: \
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\