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fix light emission point for shapebaseimaged
light generally comes from the muzzle of a gun, not the ground
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@ -3342,7 +3342,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
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image.lightInfo->setType( LightInfo::Point );
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image.lightInfo->setType( LightInfo::Point );
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MatrixF imageMat;
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MatrixF imageMat;
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getRenderImageTransform( i, &imageMat );
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getRenderMuzzleTransform( i, &imageMat );
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image.lightInfo->setTransform( imageMat );
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image.lightInfo->setTransform( imageMat );
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