diff --git a/Engine/source/scene/simPath.cpp b/Engine/source/scene/simPath.cpp index d38ea914f..ead6605e7 100644 --- a/Engine/source/scene/simPath.cpp +++ b/Engine/source/scene/simPath.cpp @@ -403,9 +403,9 @@ void Marker::initPersistFields() { addGroup( "Misc" ); addField("seqNum", TypeS32, Offset(mSeqNum, Marker), "Marker position in sequence of markers on this path.\n"); - addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\"¯will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n"); + addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\" will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n"); addField("msToNext", TypeS32, Offset(mMSToNext, Marker), "Milliseconds to next marker in sequence.\n"); - addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\"¯means no smoothing, while \"Spline\" means to smooth.\n"); + addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\" means no smoothing, while \"Spline\" means to smooth.\n"); endGroup("Misc"); Parent::initPersistFields();