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https://github.com/TorqueGameEngines/Torque3D.git
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Asset data management
Added functions to AssetManager to pack/unpack assets using an id hash instead of their id string this cuts down how much data is sent across the network for assets All asset macros updated to use this new functionality.
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parent
563c0266e4
commit
74638c0f2c
4 changed files with 115 additions and 173 deletions
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@ -536,52 +536,12 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
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}
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#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->writeFlag(AssetDatabase.isDeclaredAsset(m##name##AssetId[index])))\
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{\
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stream->writeString(m##name##AssetId[index]);\
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}\
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else\
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{\
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if(stream->writeFlag(Sim::findObject(m##name##Name[index])))\
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{\
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SFXTrack* sndTrack = get##name##Profile(index);\
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if(stream->writeFlag(sndTrack != nullptr))\
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{\
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stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
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sfxWrite(stream, sndTrack);\
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}\
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}\
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else\
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{\
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stream->writeString(m##name##Name[index]);\
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}\
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}
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AssetDatabase.packDataAsset(stream, m##name##AssetId[index])
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//network recieve - datablock
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#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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if(stream->readFlag())\
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{\
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String errorStr;\
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if(stream->readFlag())\
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{\
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m##name##SFXId[index] = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
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sfxReadAndResolve(stream, &m##name##Profile[index], errorStr);\
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}\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString(); \
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_set##name(m##name##Name[index], index); \
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}\
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}
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m##name##AssetId[index] = AssetDatabase.unpackDataAsset(stream)
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#pragma endregion
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#endif // _ASSET_BASE_H_
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