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set the alignedarray sizes to maxprobes, reguardless of actual probe count
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1 changed files with 1 additions and 1 deletions
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@ -770,7 +770,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
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GFX->setCubeArrayTexture(4, mCubemapArray);
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GFX->setCubeArrayTexture(5, mIrradArray);
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count = MAXPROBECOUNT;
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//Final packing
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AlignedArray<Point4F> _probePositions(count, sizeof(Point4F), (U8*)probePositions.address(), false);
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AlignedArray<Point4F> _probeBBMin(count, sizeof(Point4F), (U8*)probeBBMin.address(), false);
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