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Physics timing
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5 changed files with 13 additions and 23 deletions
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@ -111,6 +111,10 @@ public:
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virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes = BT_All ) = 0;
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virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude ) = 0;
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/// Physics timing
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static F32 smPhysicsStepTime;
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static U32 smPhysicsMaxSubSteps;
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};
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