Physics timing

This commit is contained in:
rextimmy 2017-01-04 19:40:22 +10:00
parent 8a39f5e7b6
commit 714362fc60
5 changed files with 13 additions and 23 deletions

View file

@ -23,6 +23,9 @@
#include "platform/platform.h"
#include "T3D/physics/physicsWorld.h"
//Physics timing
F32 PhysicsWorld::smPhysicsStepTime = 1.0f / 60.f; //default 60fps
U32 PhysicsWorld::smPhysicsMaxSubSteps = 4;
PhysicsWorld::PhysicsWorld()
: mGravity( 0, 0, -20.0f ) // NOTE: This matches the gravity used for player objects.