Physics timing

This commit is contained in:
rextimmy 2017-01-04 19:40:22 +10:00
parent 8a39f5e7b6
commit 714362fc60
5 changed files with 13 additions and 23 deletions

View file

@ -123,8 +123,8 @@ void BtWorld::tickPhysics( U32 elapsedMs )
// Convert it to seconds.
const F32 elapsedSec = (F32)elapsedMs * 0.001f;
// Simulate... it is recommended to always use Bullet's default fixed timestep/
mDynamicsWorld->stepSimulation( elapsedSec * mEditorTimeScale );
// Simulate
mDynamicsWorld->stepSimulation( elapsedSec * mEditorTimeScale, smPhysicsMaxSubSteps, smPhysicsStepTime);
mIsSimulating = true;