From 7108c8cc6489affed34836f573e45a52aa7046de Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 11 Apr 2019 12:30:03 -0500 Subject: [PATCH] use the right recreation when lacking a composite map (still need to do up matinfo flags) --- Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp index 65982a9d7..1eca130f2 100644 --- a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp @@ -3121,7 +3121,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector &componentList matinfo = new Var("specularColor", "float4"); LangElement* colorDecl = new DecOp(matinfo); - meta->addStatement(new GenOp(" @ = float4(0.0,@,1.0,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening + meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening } Var *bumpNormal = (Var*)LangElement::find("bumpNormal");