Merge remote-tracking branch 'upstream/development' into change-to-use-libsndfile

This commit is contained in:
marauder2k7 2024-03-24 12:07:26 +00:00
commit 705b17ab57
16 changed files with 113 additions and 11 deletions

View file

@ -320,7 +320,7 @@ endif (WIN32)
# Prepare OSX Plist
if (APPLE)
set(MACOSX_RESOURCES "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns"
set(MACOSX_RESOURCES
"${TORQUE_APP_GAME_DIRECTORY}/data"
"${TORQUE_APP_GAME_DIRECTORY}/core"
"${TORQUE_APP_GAME_DIRECTORY}/tools"
@ -340,6 +340,8 @@ if (APPLE)
set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist" COPYONLY)
file( COPY "${CMAKE_SOURCE_DIR}/Tools/CMake/app_assets/apple/App.xcassets" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}/source")
endif (APPLE)
addDef(TORQUE_DEBUG Debug)
@ -381,12 +383,21 @@ else()
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
if (APPLE)
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE
${TORQUE_SOURCE_FILES})
target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
set_source_files_properties( "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
BUNDLE true
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
XCODE_ATTRIBUTE_SKIP_INSTALL "No"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
@ -507,7 +518,8 @@ if (UNIX)
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
if (APPLE)
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath")
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
XCODE_ATTRIBUTE_SKIP_INSTALL[variant=Release] YES)
else()
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
endif(APPLE)