mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'upstream/development' into change-to-use-libsndfile
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commit
705b17ab57
16 changed files with 113 additions and 11 deletions
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@ -320,7 +320,7 @@ endif (WIN32)
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# Prepare OSX Plist
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if (APPLE)
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set(MACOSX_RESOURCES "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns"
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set(MACOSX_RESOURCES
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"${TORQUE_APP_GAME_DIRECTORY}/data"
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"${TORQUE_APP_GAME_DIRECTORY}/core"
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"${TORQUE_APP_GAME_DIRECTORY}/tools"
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@ -340,6 +340,8 @@ if (APPLE)
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set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist" COPYONLY)
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file( COPY "${CMAKE_SOURCE_DIR}/Tools/CMake/app_assets/apple/App.xcassets" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}/source")
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endif (APPLE)
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addDef(TORQUE_DEBUG Debug)
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@ -381,12 +383,21 @@ else()
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endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE
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${TORQUE_SOURCE_FILES})
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target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
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set_source_files_properties( "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES
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BUNDLE true
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_SKIP_INSTALL "No"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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@ -507,7 +518,8 @@ if (UNIX)
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if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
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if (APPLE)
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath")
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
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XCODE_ATTRIBUTE_SKIP_INSTALL[variant=Release] YES)
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else()
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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endif(APPLE)
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