Merge pull request #1240 from marauder2k9-torque/MACOSX-CompileFixes

MacOSX compile fixes and improvements
This commit is contained in:
Brian Roberts 2024-03-23 21:08:44 -05:00 committed by GitHub
commit 36fa51da3a
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GPG key ID: B5690EEEBB952194
16 changed files with 113 additions and 11 deletions

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@ -320,7 +320,7 @@ endif (WIN32)
# Prepare OSX Plist
if (APPLE)
set(MACOSX_RESOURCES "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns"
set(MACOSX_RESOURCES
"${TORQUE_APP_GAME_DIRECTORY}/data"
"${TORQUE_APP_GAME_DIRECTORY}/core"
"${TORQUE_APP_GAME_DIRECTORY}/tools"
@ -340,6 +340,8 @@ if (APPLE)
set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist" COPYONLY)
file( COPY "${CMAKE_SOURCE_DIR}/Tools/CMake/app_assets/apple/App.xcassets" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}/source")
endif (APPLE)
addDef(TORQUE_DEBUG Debug)
@ -381,12 +383,21 @@ else()
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
if (APPLE)
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE
${TORQUE_SOURCE_FILES})
target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
set_source_files_properties( "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
BUNDLE true
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
XCODE_ATTRIBUTE_SKIP_INSTALL "No"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
@ -507,7 +518,8 @@ if (UNIX)
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
if (APPLE)
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath")
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
XCODE_ATTRIBUTE_SKIP_INSTALL[variant=Release] YES)
else()
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
endif(APPLE)

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@ -1,22 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>torque</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleIdentifier</key>
<string>com.torque3d.${EXECUTABLE_NAME}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>$(SDL_FILE_DIR)</string>
</dict>
</plist>
</plist>

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@ -0,0 +1,68 @@
{
"images" : [
{
"filename" : "torque_appIcon-16.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"filename" : "torque_appIcon-32.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"filename" : "torque_appIcon-32 1.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
{
"filename" : "torque_appIcon-64.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"filename" : "torque_appIcon-128.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"filename" : "torque_appIcon-256.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "128x128"
},
{
"filename" : "torque_appIcon-256 1.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "256x256"
},
{
"filename" : "torque_appIcon-512.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "256x256"
},
{
"filename" : "torque_appIcon-512 1.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"filename" : "torque_appIcon-1024.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -41,7 +41,9 @@ foreach(lang ${languages})
endforeach()
set(CMAKE_FRAMEWORK_PATH "/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks")
set(CMAKE_MODULE_LINKER_FLAGS "-rpath @executable_path/../Frameworks -rpath @loader_path/../Frameworks")
set(CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/../Frameworks -rpath @loader_path/../Frameworks")
set(CMAKE_INSTALL_NAME_DIR "@rpath")
set(CMAKE_FIND_FRAMEWORK FIRST)
# minimum for multi arch build is 11.
set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "" FORCE)