mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Merge pull request #487 from JeffProgrammer/mac_m1
Add support for Apple Silicon
This commit is contained in:
commit
6fe51cd9c3
10 changed files with 50 additions and 10 deletions
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@ -135,6 +135,8 @@ void tc_spinloop()
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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#elif defined( _WIN64 )
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YieldProcessor( );
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YieldProcessor( );
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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pthread_yield_np();
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#else
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#else
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__asm { pause };
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__asm { pause };
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#endif
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#endif
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@ -447,7 +447,7 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
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{
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{
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U32 ip;
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U32 ip;
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st.read(&ip);
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st.read(&ip);
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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*(U64*)(code + ip) = (U64)ste;
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*(U64*)(code + ip) = (U64)ste;
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#else
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#else
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code[ip] = *((U32 *)&ste);
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code[ip] = *((U32 *)&ste);
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@ -65,7 +65,7 @@ namespace Compiler
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void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr)
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void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr)
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{
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{
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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*(U64*)(ptr) = (U64)ste;
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*(U64*)(ptr) = (U64)ste;
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#else
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#else
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*ptr = (U32)ste;
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*ptr = (U32)ste;
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@ -254,7 +254,7 @@ namespace Compiler
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inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
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inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
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{
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{
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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return (StringTableEntry)(*((U64*)(code + ip)));
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return (StringTableEntry)(*((U64*)(code + ip)));
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#else
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#else
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return (StringTableEntry)(*(code + ip));
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return (StringTableEntry)(*(code + ip));
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@ -70,7 +70,7 @@
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#include "core/util/md5.h"
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#include "core/util/md5.h"
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#include "console/enginePrimitives.h"
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#include "console/enginePrimitives.h"
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#if defined (TORQUE_OS_MAC) && defined(TORQUE_CPU_X64)
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#if defined (TORQUE_OS_MAC) && (defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64))
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typedef unsigned int unsigned32;
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typedef unsigned int unsigned32;
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#else
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#else
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typedef unsigned long unsigned32;
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typedef unsigned long unsigned32;
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@ -120,6 +120,11 @@ typedef unsigned long U64;
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# define TORQUE_CPU_X64
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# define TORQUE_CPU_X64
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# define TORQUE_LITTLE_ENDIAN
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# define TORQUE_LITTLE_ENDIAN
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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# define TORQUE_CPU_STRING "Arm 64"
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# define TORQUE_CPU_ARM64
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# define TORQUE_LITTLE_ENDIAN
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#else
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#else
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# error "GCC: Unsupported Target CPU"
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# error "GCC: Unsupported Target CPU"
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#endif
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#endif
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@ -128,7 +128,7 @@ static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant
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#endif
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#endif
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/// Integral type matching the host's memory address width.
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/// Integral type matching the host's memory address width.
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#ifdef TORQUE_CPU_X64
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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typedef U64 MEM_ADDRESS;
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typedef U64 MEM_ADDRESS;
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#else
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#else
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typedef U32 MEM_ADDRESS;
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typedef U32 MEM_ADDRESS;
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@ -34,21 +34,29 @@ static MRandomLCG sgPlatRandom;
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U32 Platform::getMathControlState()
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U32 Platform::getMathControlState()
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{
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{
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#ifdef TORQUE_CPU_X86
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U16 cw;
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U16 cw;
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asm("fstcw %0" : "=m" (cw) :);
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asm("fstcw %0" : "=m" (cw) :);
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return cw;
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return cw;
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#else
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return 0;
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#endif
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}
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}
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void Platform::setMathControlState(U32 state)
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void Platform::setMathControlState(U32 state)
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{
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{
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#ifdef TORQUE_CPU_X86
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U16 cw = state;
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U16 cw = state;
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asm("fldcw %0" : : "m" (cw));
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asm("fldcw %0" : : "m" (cw));
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#endif
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}
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}
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void Platform::setMathControlStateKnown()
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void Platform::setMathControlStateKnown()
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{
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{
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#ifdef TORQUE_CPU_X86
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U16 cw = 0x27F;
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U16 cw = 0x27F;
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asm("fldcw %0" : : "m" (cw));
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asm("fldcw %0" : : "m" (cw));
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#endif
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}
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}
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//--------------------------------------
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//--------------------------------------
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@ -24,6 +24,11 @@ project(lpng)
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# addDef(PNG_NO_ASSEMBLER_CODE)
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# addDef(PNG_NO_ASSEMBLER_CODE)
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# Issues with Neon at the moment (Arm support)
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# https://sourceforge.net/p/libpng/bugs/281/
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set(PNG_ARM_NEON off CACHE STRING "")
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add_definitions(-DPNG_ARM_NEON_OPT=0)
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addInclude(${libDir}/zlib)
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addInclude(${libDir}/zlib)
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finishLibrary("${libDir}/${PROJECT_NAME}")
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finishLibrary("${libDir}/${PROJECT_NAME}")
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@ -692,8 +692,8 @@ if(WIN32)
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endif()
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endif()
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if (APPLE)
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if (APPLE)
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addFramework("Cocoa")
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addFramework("Cocoa")
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addFramework("OpenGL")
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addFramework("OpenGL")
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#These are needed by sdl2 static lib
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#These are needed by sdl2 static lib
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addFramework("CoreAudio")
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addFramework("CoreAudio")
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addFramework("AudioUnit")
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addFramework("AudioUnit")
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@ -704,9 +704,29 @@ if (APPLE)
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addFramework("Carbon")
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addFramework("Carbon")
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addFramework("AudioToolbox")
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addFramework("AudioToolbox")
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addLib("iconv")
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addLib("iconv")
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#set a few arch defaults
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endif()
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set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
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#detect Architecture
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if (APPLE AND NOT IOS)
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option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
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# Detect architecture if not using universal
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if (TORQUE_MACOS_UNIVERSAL_BINARY)
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set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
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set(DEPLOYMENT_TARGET_APPLE "10.13")
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else()
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check_c_compiler_flag("-arch arm64" armSupportedApple)
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if(armSupportedApple)
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set(ARCHITECTURE_STRING_APPLE "arm64")
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set(DEPLOYMENT_TARGET_APPLE "11.0")
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else()
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set(ARCHITECTURE_STRING_APPLE "x86_64")
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set(DEPLOYMENT_TARGET_APPLE "10.9")
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endif()
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endif()
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set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
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endif()
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endif()
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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