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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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31 changed files with 48 additions and 42 deletions
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@ -164,7 +164,7 @@ U32 Thread::getId()
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void Thread::_setName( const char* name )
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{
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#if defined( TORQUE_DEBUG ) && defined( TORQUE_COMPILER_VISUALC ) && defined( TORQUE_OS_WIN32 )
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#if defined( TORQUE_DEBUG ) && defined( TORQUE_COMPILER_VISUALC ) && defined( TORQUE_OS_WIN )
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// See http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
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