refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}

This commit is contained in:
Thomas Fischer 2014-03-15 15:10:14 +01:00
parent 47a2cc165a
commit 6d8e0d7e25
31 changed files with 48 additions and 42 deletions

View file

@ -25,7 +25,7 @@
#include "gfx/primBuilder.h"
#include "gfx/D3D9/gfxD3D9CardProfiler.h"
#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
#ifdef TORQUE_OS_WIN32
#ifdef TORQUE_OS_WIN
#include "platformWin32/videoInfo/wmiVideoInfo.h"
#endif

View file

@ -184,8 +184,8 @@ GFXDevice::GFXDevice()
// Add a few system wide shader macros.
GFXShader::addGlobalMacro( "TORQUE", "1" );
GFXShader::addGlobalMacro( "TORQUE_VERSION", String::ToString(getVersionNumber()) );
#if defined TORQUE_OS_WIN32
GFXShader::addGlobalMacro( "TORQUE_OS_WIN32" );
#if defined TORQUE_OS_WIN
GFXShader::addGlobalMacro( "TORQUE_OS_WIN" );
#elif defined TORQUE_OS_MAC
GFXShader::addGlobalMacro( "TORQUE_OS_MAC" );
#elif defined TORQUE_OS_LINUX