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https://github.com/TorqueGameEngines/Torque3D.git
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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parent
47a2cc165a
commit
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31 changed files with 48 additions and 42 deletions
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@ -29,7 +29,7 @@
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// External scripting cinterface, suitable for import into any scripting system which support "C" interfaces (C#, Python, Lua, Java, etc)
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#ifdef TORQUE_OS_WIN32
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#ifdef TORQUE_OS_WIN
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#include "windowManager/win32/win32Window.h"
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#include "windowManager/win32/winDispatch.h"
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#endif
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@ -383,7 +383,7 @@ extern "C" {
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}
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#ifdef TORQUE_OS_WIN32
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#ifdef TORQUE_OS_WIN
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void script_input_event(int type, int value1, int value2)
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{
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@ -29,7 +29,7 @@
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#include "windowManager/platformWindow.h"
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#include "windowManager/platformWindowMgr.h"
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#ifdef TORQUE_OS_WIN32
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#ifdef TORQUE_OS_WIN
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#include "windowManager/win32/win32Window.h"
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#include "windowManager/win32/winDispatch.h"
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extern void createFontInit(void);
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@ -415,7 +415,7 @@ extern "C" {
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PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width,height));
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}
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#ifdef TORQUE_OS_WIN32
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#ifdef TORQUE_OS_WIN
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// retrieve the hwnd of our render window
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void* torque_gethwnd()
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{
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