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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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31 changed files with 48 additions and 42 deletions
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@ -39,7 +39,7 @@ AFTER_MODULE_INIT( Sim )
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{
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NamedFactory<PhysicsPlugin>::add( "PhysX", &PxPlugin::create );
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#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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NamedFactory<PhysicsPlugin>::add( "default", &PxPlugin::create );
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#endif
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