refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}

This commit is contained in:
Thomas Fischer 2014-03-15 15:10:14 +01:00
parent 47a2cc165a
commit 6d8e0d7e25
31 changed files with 48 additions and 42 deletions

View file

@ -39,7 +39,7 @@ AFTER_MODULE_INIT( Sim )
{
NamedFactory<PhysicsPlugin>::add( "PhysX", &PxPlugin::create );
#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
NamedFactory<PhysicsPlugin>::add( "default", &PxPlugin::create );
#endif