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https://github.com/TorqueGameEngines/Torque3D.git
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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parent
47a2cc165a
commit
6d8e0d7e25
31 changed files with 48 additions and 42 deletions
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@ -24,7 +24,7 @@
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#define _BULLET_H_
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// NOTE: We set these defines which bullet needs here.
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#ifdef TORQUE_OS_WIN32
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#ifdef TORQUE_OS_WIN
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#define WIN32
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#endif
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@ -46,7 +46,7 @@
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#define __APPLE__
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#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
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#define LINUX
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#elif defined(TORQUE_OS_WIN32) && !defined(WIN32)
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#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
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#define WIN32
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#endif
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@ -39,7 +39,7 @@ AFTER_MODULE_INIT( Sim )
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{
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NamedFactory<PhysicsPlugin>::add( "PhysX", &PxPlugin::create );
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#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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NamedFactory<PhysicsPlugin>::add( "default", &PxPlugin::create );
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#endif
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