refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}

This commit is contained in:
Thomas Fischer 2014-03-15 15:10:14 +01:00
parent 47a2cc165a
commit 6d8e0d7e25
31 changed files with 48 additions and 42 deletions

View file

@ -24,7 +24,7 @@
#define _BULLET_H_
// NOTE: We set these defines which bullet needs here.
#ifdef TORQUE_OS_WIN32
#ifdef TORQUE_OS_WIN
#define WIN32
#endif

View file

@ -46,7 +46,7 @@
#define __APPLE__
#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
#define LINUX
#elif defined(TORQUE_OS_WIN32) && !defined(WIN32)
#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
#define WIN32
#endif

View file

@ -39,7 +39,7 @@ AFTER_MODULE_INIT( Sim )
{
NamedFactory<PhysicsPlugin>::add( "PhysX", &PxPlugin::create );
#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
NamedFactory<PhysicsPlugin>::add( "default", &PxPlugin::create );
#endif