mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-09 22:45:18 +00:00
Rename local variable to prevent confusion with member variable.
This commit is contained in:
parent
a7756b5591
commit
6d176cf8db
8 changed files with 42 additions and 42 deletions
|
|
@ -1225,7 +1225,7 @@ void TSShape::assembleShape()
|
|||
if (smReadVersion<23)
|
||||
{
|
||||
// get detail information about skins...
|
||||
S32 * detailFirstSkin = tsalloc.getPointer32(numDetails);
|
||||
S32 * detFirstSkin = tsalloc.getPointer32(numDetails);
|
||||
S32 * detailNumSkins = tsalloc.getPointer32(numDetails);
|
||||
|
||||
tsalloc.checkGuard();
|
||||
|
|
@ -1257,7 +1257,7 @@ void TSShape::assembleShape()
|
|||
ptr32 = tsalloc.allocShape32(numSkins);
|
||||
for (i=0; i<numSkins; i++)
|
||||
{
|
||||
bool skip = i<detailFirstSkin[skipDL];
|
||||
bool skip = i<detFirstSkin[skipDL];
|
||||
TSSkinMesh * skin = (TSSkinMesh*)TSMesh::assembleMesh(TSMesh::SkinMeshType,skip);
|
||||
if (meshes.address())
|
||||
{
|
||||
|
|
@ -1286,7 +1286,7 @@ void TSShape::assembleShape()
|
|||
tsalloc.checkGuard();
|
||||
|
||||
// we now have skins in mesh list...add skin objects to object list and patch things up
|
||||
fixupOldSkins(numMeshes,numSkins,numDetails,detailFirstSkin,detailNumSkins);
|
||||
fixupOldSkins(numMeshes,numSkins,numDetails,detFirstSkin,detailNumSkins);
|
||||
}
|
||||
|
||||
// allocate storage space for some arrays (filled in during Shape::init)...
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue