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Rename local variable to prevent confusion with member variable.
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8 changed files with 42 additions and 42 deletions
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@ -109,11 +109,11 @@ protected:
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bool checkGeometryType(const daeElement* element);
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void getPrimitives(const domGeometry* geometry);
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void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objectOffset,
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void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objOffset,
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Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
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Vector<Point2F>& uvs, Vector<Point2F>& uv2s, bool appendValues);
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void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objectOffset,
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void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objOffset,
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Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
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Vector<Point2F>& uvs, Vector<Point2F>& uv2s );
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@ -211,8 +211,8 @@ public:
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/// Generate the vertex, normal and triangle data for the mesh.
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///
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/// @param time Time at which to generate the mesh data
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/// @param objectOffset Transform to apply to the generated data (bounds transform)
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void lockMesh(F32 time, const MatrixF& objectOffset);
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/// @param objOffset Transform to apply to the generated data (bounds transform)
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void lockMesh(F32 time, const MatrixF& objOffset);
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/// Get the transform of this mesh at a certain time
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///
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